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https://github.com/mod-playerbots/mod-playerbots.git
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Modify file structure
This commit is contained in:
103
src/strategy/classes/priest/HealPriestStrategy.cpp
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103
src/strategy/classes/priest/HealPriestStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "HealPriestStrategy.h"
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#include "GenericPriestStrategyActionNodeFactory.h"
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#include "Playerbots.h"
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HealPriestStrategy::HealPriestStrategy(PlayerbotAI* botAI) : GenericPriestStrategy(botAI)
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{
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actionNodeFactories.Add(new GenericPriestStrategyActionNodeFactory());
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}
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NextAction** HealPriestStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("shoot", ACTION_DEFAULT), nullptr);
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}
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void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericPriestStrategy::InitTriggers(triggers);
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// triggers.push_back(new TriggerNode(
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// "enemy out of spell",
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// NextAction::array(0, new NextAction("reach spell", ACTION_NORMAL + 9), NULL)));
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// triggers.push_back(new TriggerNode(
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// "medium aoe heal",
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// NextAction::array(0,
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// new NextAction("circle of healing on party", ACTION_MEDIUM_HEAL + 8),
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// // new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
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// NULL)));
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triggers.push_back(new TriggerNode(
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"group heal setting",
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NextAction::array(0,
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new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 8),
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new NextAction("power word: shield on not full", ACTION_MEDIUM_HEAL + 7),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"medium group heal setting",
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NextAction::array(0, new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 7),
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new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 6),
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new NextAction("power word: shield on not full", ACTION_CRITICAL_HEAL + 5),
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new NextAction("prayer of healing on party", ACTION_CRITICAL_HEAL + 4),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"party member critical health",
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NextAction::array(0, new NextAction("power word: shield on party", ACTION_CRITICAL_HEAL + 5),
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new NextAction("penance on party", ACTION_CRITICAL_HEAL + 4),
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new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 3),
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new NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 2),
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nullptr)));
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triggers.push_back(
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new TriggerNode("party member low health",
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NextAction::array(0, new NextAction("power word: shield on party", ACTION_MEDIUM_HEAL + 4),
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new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 3),
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new NextAction("penance on party", ACTION_MEDIUM_HEAL + 2),
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new NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 0), nullptr)));
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triggers.push_back(
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new TriggerNode("party member medium health",
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NextAction::array(0, new NextAction("power word: shield on party", ACTION_LIGHT_HEAL + 9),
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new NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 7),
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new NextAction("penance on party", ACTION_LIGHT_HEAL + 6),
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new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 5),
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// new NextAction("renew on party", ACTION_LIGHT_HEAL + 8),
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nullptr)));
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triggers.push_back(
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new TriggerNode("party member almost full health",
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NextAction::array(0,
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// new NextAction("penance on party", ACTION_LIGHT_HEAL + 3),
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new NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 2),
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new NextAction("renew on party", ACTION_LIGHT_HEAL + 1),
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nullptr)));
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// triggers.push_back(new TriggerNode("almost full health", NextAction::array(0, new NextAction("renew", 43.f),
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// nullptr))); triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0, new
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// NextAction("heal on party", 41.0f), new NextAction("renew on party", 40.0f), nullptr))); triggers.push_back(new
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// TriggerNode("party member medium health", NextAction::array(0, new NextAction("greater heal on party", 47.0f),
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// nullptr))); triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new
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// NextAction("power word: shield on party", 51.0f), new NextAction("greater heal on party", 50.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"party member to heal out of spell range",
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NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 10), nullptr)));
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// triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("prayer of
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// mending", 49.0f), nullptr))); triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new
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// NextAction("circle of healing on party", 48.0f), nullptr))); triggers.push_back(new TriggerNode("binding heal",
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// NextAction::array(0, new NextAction("binding heal", 52.0f), nullptr))); triggers.push_back(new TriggerNode("low
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// mana", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH), nullptr)));
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triggers.push_back(new TriggerNode(
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"critical health", NextAction::array(0, new NextAction("pain suppression", ACTION_EMERGENCY + 1), nullptr)));
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triggers.push_back(
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new TriggerNode("protect party member",
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NextAction::array(0, new NextAction("pain suppression on party", ACTION_EMERGENCY), nullptr)));
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}
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