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https://github.com/mod-playerbots/mod-playerbots.git
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Modify file structure
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32
src/strategy/classes/paladin/PaladinTriggers.cpp
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32
src/strategy/classes/paladin/PaladinTriggers.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "PaladinTriggers.h"
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#include "PaladinActions.h"
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#include "PlayerbotAIConfig.h"
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#include "Playerbots.h"
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bool SealTrigger::IsActive()
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{
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Unit* target = GetTarget();
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return !botAI->HasAura("seal of justice", target) && !botAI->HasAura("seal of command", target) &&
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!botAI->HasAura("seal of vengeance", target) && !botAI->HasAura("seal of corruption", target) &&
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!botAI->HasAura("seal of righteousness", target) && !botAI->HasAura("seal of light", target) &&
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(!botAI->HasAura("seal of wisdom", target) || AI_VALUE2(uint8, "mana", "self target") > 70);
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}
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bool CrusaderAuraTrigger::IsActive()
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{
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Unit* target = GetTarget();
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return AI_VALUE2(bool, "mounted", "self target") && !botAI->HasAura("crusader aura", target);
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}
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bool BlessingTrigger::IsActive()
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{
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Unit* target = GetTarget();
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return SpellTrigger::IsActive() && !botAI->HasAnyAuraOf(target, "blessing of might", "blessing of wisdom",
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"blessing of kings", "blessing of sanctuary", nullptr);
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}
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