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mage and paladin strategy port
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@@ -16,6 +16,9 @@ void GenericPaladinNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& tr
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NonCombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("redemption", 30.0f), nullptr)));
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triggers.push_back(new TriggerNode("almost full health", NextAction::array(0, new NextAction("flash of light", 23.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0, new NextAction("flash of light on party", 24.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0, new NextAction("flash of light on party", 25.0f), NULL)));
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triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("holy light on party", 26.0f), NULL)));
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triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("holy light on party", 27.0f), NULL)));
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triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0, new NextAction("holy light on party", 28.0f), NULL)));
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}
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