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mage and paladin strategy port
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@@ -213,7 +213,7 @@ Value<Unit*>* CastDebuffSpellOnAttackerAction::GetTargetValue()
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return context->GetValue<Unit*>("attacker without aura", spell);
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}
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CastBuffSpellAction::CastBuffSpellAction(PlayerbotAI* botAI, std::string const spell) : CastAuraSpellAction(botAI, spell)
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CastBuffSpellAction::CastBuffSpellAction(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner) : CastAuraSpellAction(botAI, spell, checkIsOwner)
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{
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range = botAI->GetRange("spell");
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}
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@@ -274,3 +274,9 @@ bool CastVehicleSpellAction::Execute(Event event)
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uint32 spellId = AI_VALUE2(uint32, "vehicle spell id", spell);
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return botAI->CastVehicleSpell(spellId, GetTarget());
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}
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Value<Unit*>* BuffOnMainTankAction::GetTargetValue()
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{
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return context->GetValue<Unit*>("main tank", spell);
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}
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