Channel Cancel checks for Channeled AOE DPS Spells

Hello everyone,

I liked the channel cancel I did on mage recently, where they cancel blizzard if there is only 1 enemy left. I decided to do the same for the following classes:

Druid: Hurricane
Hunter: Volley
Priest: Mind Sear
Warlock: Rain of Fire

I moved the "ChannelCancel" action to it's own file, so other classes could benefit from it. I removed it from the mageactions.
This commit is contained in:
ThePenguinMan96
2025-07-28 01:35:56 -07:00
parent eef2e8c1ef
commit e40c2b21f2
22 changed files with 241 additions and 25 deletions

View File

@@ -6,6 +6,8 @@
#include "WarlockTriggers.h"
#include "GenericTriggers.h"
#include "Playerbots.h"
#include "PlayerbotAI.h"
#include "Player.h"
static const uint32 SOUL_SHARD_ITEM_ID = 6265;
@@ -228,3 +230,32 @@ bool WrongPetTrigger::IsActive()
// Step 6: If we get here, the bot doesn't know the spell required to support the active pet strategy
return false;
}
const std::set<uint32> RainOfFireChannelCheckTrigger::RAIN_OF_FIRE_SPELL_IDS = {
5740, // Rain of Fire Rank 1
6219, // Rain of Fire Rank 2
11677, // Rain of Fire Rank 3
11678, // Rain of Fire Rank 4
27212, // Rain of Fire Rank 5
47819, // Rain of Fire Rank 6
47820 // Rain of Fire Rank 7
};
bool RainOfFireChannelCheckTrigger::IsActive()
{
Player* bot = botAI->GetBot();
// Check if the bot is channeling a spell
if (Spell* spell = bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
// Only trigger if the spell being channeled is Rain of Fire
if (RAIN_OF_FIRE_SPELL_IDS.count(spell->m_spellInfo->Id))
{
uint8 attackerCount = AI_VALUE(uint8, "attacker count");
return attackerCount < minEnemies;
}
}
// Not channeling Rain of Fire
return false;
}