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Channel Cancel checks for Channeled AOE DPS Spells
Hello everyone, I liked the channel cancel I did on mage recently, where they cancel blizzard if there is only 1 enemy left. I decided to do the same for the following classes: Druid: Hurricane Hunter: Volley Priest: Mind Sear Warlock: Rain of Fire I moved the "ChannelCancel" action to it's own file, so other classes could benefit from it. I removed it from the mageactions.
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@@ -4,7 +4,7 @@
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*/
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#include "DruidTriggers.h"
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#include "Player.h"
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#include "Playerbots.h"
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bool MarkOfTheWildOnPartyTrigger::IsActive()
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@@ -34,3 +34,30 @@ bool BearFormTrigger::IsActive() { return !botAI->HasAnyAuraOf(bot, "bear form",
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bool TreeFormTrigger::IsActive() { return !botAI->HasAura(33891, bot); }
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bool CatFormTrigger::IsActive() { return !botAI->HasAura("cat form", bot); }
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const std::set<uint32> HurricaneChannelCheckTrigger::HURRICANE_SPELL_IDS = {
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16914, // Hurricane Rank 1
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17401, // Hurricane Rank 2
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17402, // Hurricane Rank 3
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27012, // Hurricane Rank 4
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48467 // Hurricane Rank 5
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};
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bool HurricaneChannelCheckTrigger::IsActive()
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{
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Player* bot = botAI->GetBot();
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// Check if the bot is channeling a spell
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if (Spell* spell = bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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{
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// Only trigger if the spell being channeled is Hurricane
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if (HURRICANE_SPELL_IDS.count(spell->m_spellInfo->Id))
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{
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uint8 attackerCount = AI_VALUE(uint8, "attacker count");
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return attackerCount < minEnemies;
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}
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}
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// Not channeling Hurricane
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return false;
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}
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