mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-22 13:06:23 +00:00
Channel Cancel checks for Channeled AOE DPS Spells
Hello everyone, I liked the channel cancel I did on mage recently, where they cancel blizzard if there is only 1 enemy left. I decided to do the same for the following classes: Druid: Hurricane Hunter: Volley Priest: Mind Sear Warlock: Rain of Fire I moved the "ChannelCancel" action to it's own file, so other classes could benefit from it. I removed it from the mageactions.
This commit is contained in:
@@ -63,6 +63,7 @@
|
||||
#include "WorldBuffAction.h"
|
||||
#include "XpGainAction.h"
|
||||
#include "NewRpgAction.h"
|
||||
#include "CancelChannelAction.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
@@ -189,6 +190,7 @@ public:
|
||||
creators["buy tabard"] = &ActionContext::buy_tabard;
|
||||
creators["guild manage nearby"] = &ActionContext::guild_manage_nearby;
|
||||
creators["clean quest log"] = &ActionContext::clean_quest_log;
|
||||
creators["cancel channel"] = &ActionContext::cancel_channel;
|
||||
|
||||
// BG Tactics
|
||||
creators["bg tactics"] = &ActionContext::bg_tactics;
|
||||
@@ -298,6 +300,7 @@ private:
|
||||
static Action* arcane_torrent(PlayerbotAI* botAI) { return new CastArcaneTorrentAction(botAI); }
|
||||
static Action* mana_tap(PlayerbotAI* botAI) { return new CastManaTapAction(botAI); }
|
||||
static Action* end_pull(PlayerbotAI* botAI) { return new ChangeCombatStrategyAction(botAI, "-pull"); }
|
||||
static Action* cancel_channel(PlayerbotAI* botAI) { return new CancelChannelAction(botAI); }
|
||||
|
||||
static Action* emote(PlayerbotAI* botAI) { return new EmoteAction(botAI); }
|
||||
static Action* talk(PlayerbotAI* botAI) { return new TalkAction(botAI); }
|
||||
|
||||
Reference in New Issue
Block a user