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[Initialization] No pet talents reset
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@@ -587,7 +587,7 @@ void PlayerbotFactory::InitPetTalents()
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// LOG_INFO("playerbots", "{} init pet talents failed with petTalentType < 0({})", bot->GetName().c_str(), pet_family->petTalentType);
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// LOG_INFO("playerbots", "{} init pet talents failed with petTalentType < 0({})", bot->GetName().c_str(), pet_family->petTalentType);
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return;
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return;
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}
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}
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pet->resetTalents();
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// pet->resetTalents();
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std::unordered_map<uint32, std::vector<TalentEntry const*> > spells;
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std::unordered_map<uint32, std::vector<TalentEntry const*> > spells;
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for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
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for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
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{
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{
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