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https://github.com/mod-playerbots/mod-playerbots.git
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fix DK spell
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@@ -20,7 +20,7 @@ class GenericDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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//creators["dark command"] = &dark_command; taunt
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//frost
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//creators["chbotAIns of ice"] = &chbotAIns_of_ice;
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//creators["chains of ice"] = &chains_of_ice;
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//creators["icy clutch"] = &icy_clutch;
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creators["horn of winter"] = &horn_of_winter;
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creators["killing machine"] = &killing_machine; // buff
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@@ -34,7 +34,7 @@ class GenericDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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//unholy
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//creators["death and decay"] = &death_and_decay;
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//creators["rbotAIse dead"] = &rbotAIse_dead;
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//creators["raise dead"] = &raise_dead;
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//creators["army of the dead"] = &army of the dead;
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//creators["summon gargoyle"] = &army of the dead;
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//creators["anti magic shell"] = &anti_magic_shell; cd
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@@ -160,7 +160,7 @@ void GenericDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("high aoe", NextAction::array(0, new NextAction("anti magic shell", ACTION_NORMAL + 3), nullptr)));
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triggers.push_back(new TriggerNode("death coil", NextAction::array(0, new NextAction("death coil", ACTION_NORMAL + 3), nullptr)));
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triggers.push_back(new TriggerNode("critical aoe heal", NextAction::array(0, new NextAction("anti magic zone", ACTION_EMERGENCY + 1), nullptr)));
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triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("rbotAIse dead", ACTION_NORMAL + 5), nullptr)));
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triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("raise dead", ACTION_NORMAL + 5), nullptr)));
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triggers.push_back(new TriggerNode("mind freeze", NextAction::array(0, new NextAction("mind freeze", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(new TriggerNode("bone shield", NextAction::array(0, new NextAction("bone shield", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(new TriggerNode("horn of winter", NextAction::array(0, new NextAction("horn of winter", ACTION_NORMAL + 1), nullptr)));
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