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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-15 09:50:27 +00:00
fix DK spell
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@@ -82,8 +82,8 @@ class DeathKnightTriggerFactoryInternal : public NamedObjectContext<Trigger>
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creators["strangulate"] = &DeathKnightTriggerFactoryInternal::strangulate;
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creators["strangulate on enemy healer"] = &DeathKnightTriggerFactoryInternal::strangulate_on_enemy_healer;
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creators["blood tap"] = &DeathKnightTriggerFactoryInternal::blood_tap;
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creators["rbotAIse dead"] = &DeathKnightTriggerFactoryInternal::rbotAIse_dead;
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creators["chbotAIns of ice"] = &DeathKnightTriggerFactoryInternal::chbotAIns_of_ice;
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creators["raise dead"] = &DeathKnightTriggerFactoryInternal::raise_dead;
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creators["chains of ice"] = &DeathKnightTriggerFactoryInternal::chains_of_ice;
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}
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private:
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@@ -102,8 +102,8 @@ class DeathKnightTriggerFactoryInternal : public NamedObjectContext<Trigger>
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static Trigger* strangulate(PlayerbotAI* botAI) { return new StrangulateInterruptSpellTrigger(botAI); }
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static Trigger* strangulate_on_enemy_healer(PlayerbotAI* botAI) { return new StrangulateOnEnemyHealerTrigger(botAI); }
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static Trigger* blood_tap(PlayerbotAI* botAI) { return new BloodTapTrigger(botAI); }
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static Trigger* rbotAIse_dead(PlayerbotAI* botAI) { return new RbotAIseDeadTrigger(botAI); }
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static Trigger* chbotAIns_of_ice(PlayerbotAI* botAI) { return new ChbotAInsOfIceSnareTrigger(botAI); }
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static Trigger* raise_dead(PlayerbotAI* botAI) { return new RaiseDeadTrigger(botAI); }
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static Trigger* chains_of_ice(PlayerbotAI* botAI) { return new ChainsOfIceSnareTrigger(botAI); }
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};
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class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
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@@ -122,7 +122,7 @@ class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
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creators["scourge strike"] = &DeathKnightAiObjectContextInternal::scourge_strike;
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creators["death and decay"] = &DeathKnightAiObjectContextInternal::death_and_decay;
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creators["unholy pressence"] = &DeathKnightAiObjectContextInternal::unholy_pressence;
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creators["rbotAIse dead"] = &DeathKnightAiObjectContextInternal::rbotAIse_dead;
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creators["raise dead"] = &DeathKnightAiObjectContextInternal::raise_dead;
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creators["army of the dead"] = &DeathKnightAiObjectContextInternal::army_of_the_dead;
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creators["summon gargoyle"] = &DeathKnightAiObjectContextInternal::summon_gargoyle;
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creators["anti magic shell"] = &DeathKnightAiObjectContextInternal::anti_magic_shell;
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@@ -135,7 +135,7 @@ class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
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creators["obliterate"] = &DeathKnightAiObjectContextInternal::obliterate;
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creators["howling blast"] = &DeathKnightAiObjectContextInternal::howling_blast;
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creators["frost strike"] = &DeathKnightAiObjectContextInternal::frost_strike;
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creators["chbotAIns of ice"] = &DeathKnightAiObjectContextInternal::chbotAIns_of_ice;
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creators["chains of ice"] = &DeathKnightAiObjectContextInternal::chains_of_ice;
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creators["rune strike"] = &DeathKnightAiObjectContextInternal::rune_strike;
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//creators["icy clutch"] = &DeathKnightAiObjectContextInternal::icy_clutch;
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creators["horn of winter"] = &DeathKnightAiObjectContextInternal::horn_of_winter;
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@@ -179,7 +179,7 @@ class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* scourge_strike(PlayerbotAI* botAI) { return new CastScourgeStrikeAction(botAI); }
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static Action* death_and_decay(PlayerbotAI* botAI) { return new CastDeathAndDecayAction(botAI); }
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static Action* unholy_pressence(PlayerbotAI* botAI) { return new CastUnholyPresenceAction(botAI); }
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static Action* rbotAIse_dead(PlayerbotAI* botAI) { return new CastRbotAIseDeadAction(botAI); }
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static Action* raise_dead(PlayerbotAI* botAI) { return new CastRaiseDeadAction(botAI); }
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static Action* army_of_the_dead(PlayerbotAI* botAI) { return new CastArmyOfTheDeadAction(botAI); }
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static Action* summon_gargoyle(PlayerbotAI* botAI) { return new CastSummonGargoyleAction(botAI); }
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static Action* anti_magic_shell(PlayerbotAI* botAI) { return new CastAntiMagicShellAction(botAI); }
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@@ -192,7 +192,7 @@ class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* obliterate(PlayerbotAI* botAI) { return new CastObliterateAction(botAI); }
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static Action* howling_blast(PlayerbotAI* botAI) { return new CastHowlingBlastAction(botAI); }
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static Action* frost_strike(PlayerbotAI* botAI) { return new CastFrostStrikeAction(botAI); }
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static Action* chbotAIns_of_ice(PlayerbotAI* botAI) { return new CastChbotAInsOfIceAction(botAI); }
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static Action* chains_of_ice(PlayerbotAI* botAI) { return new CastChainsOfIceAction(botAI); }
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static Action* rune_strike(PlayerbotAI* botAI) { return new CastRuneStrikeAction(botAI); }
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//static Action* icy_clutch(PlayerbotAI* botAI) { return new CastIcyClutchAction(botAI); }
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static Action* horn_of_winter(PlayerbotAI* botAI) { return new CastHornOfWinterAction(botAI); }
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