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Fix: Properly track RNDbot and AddClass accounts, and login faction balance issue (#1434)
* AssignAccountTypes & AddRandomBots Fix: Properly track RNDbot and AddClass accounts, and login faction balance issue * code style edits * fix addclass init on first build of playerbots_account_type
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@@ -60,7 +60,6 @@ public:
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bool IsEmpty() { return !lastChangeTime; }
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public:
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uint32 value;
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uint32 lastChangeTime;
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uint32 validIn;
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@@ -104,10 +103,6 @@ public:
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void LogPlayerLocation();
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void UpdateAIInternal(uint32 elapsed, bool minimal = false) override;
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private:
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//void ScaleBotActivity();
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public:
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uint32 activeBots = 0;
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static bool HandlePlayerbotConsoleCommand(ChatHandler* handler, char const* args);
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bool IsRandomBot(Player* bot);
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@@ -189,6 +184,11 @@ public:
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};
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std::map<uint32, LevelBracket> zone2LevelBracket;
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std::map<uint8, std::vector<WorldLocation>> bankerLocsPerLevelCache;
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// Account type management
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void AssignAccountTypes();
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bool IsAccountType(uint32 accountId, uint8 accountType);
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protected:
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void OnBotLoginInternal(Player* const bot) override;
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@@ -218,10 +218,8 @@ private:
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void RandomTeleport(Player* bot, std::vector<WorldLocation>& locs, bool hearth = false);
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uint32 GetZoneLevel(uint16 mapId, float teleX, float teleY, float teleZ);
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typedef void (RandomPlayerbotMgr::*ConsoleCommandHandler)(Player*);
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std::vector<Player*> players;
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uint32 processTicks;
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// std::map<uint32, std::vector<WorldLocation>> rpgLocsCache;
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std::map<uint32, std::map<uint32, std::vector<WorldLocation>>> rpgLocsCacheLevel;
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@@ -230,6 +228,12 @@ private:
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std::list<uint32> currentBots;
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uint32 bgBotsCount;
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uint32 playersLevel;
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// Account lists
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std::vector<uint32> rndBotTypeAccounts; // Accounts marked as RNDbot (type 1)
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std::vector<uint32> addClassTypeAccounts; // Accounts marked as AddClass (type 2)
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//void ScaleBotActivity(); // Deprecated function
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};
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#define sRandomPlayerbotMgr RandomPlayerbotMgr::instance()
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