[Random bots] Ensure teleport after randomize

This commit is contained in:
Yunfan Li
2024-07-11 23:01:25 +08:00
parent 2a542b1345
commit db1cfa6abc
6 changed files with 26 additions and 19 deletions

View File

@@ -37,9 +37,10 @@ void WorldPacketHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
triggers.push_back(new TriggerNode("bg status", NextAction::array(0, new NextAction("bg status", relevance), nullptr)));
triggers.push_back(new TriggerNode("xpgain", NextAction::array(0, new NextAction("xp gain", relevance), nullptr)));
triggers.push_back(new TriggerNode("levelup", NextAction::array(0,
new NextAction("auto talents", relevance),
new NextAction("auto learn spell", relevance),
new NextAction("auto teleport for level", relevance),
new NextAction("auto teleport for level", relevance + 3),
new NextAction("auto talents", relevance + 2),
new NextAction("auto learn spell", relevance + 1),
new NextAction("auto upgrade equip", relevance),
nullptr)));
// triggers.push_back(new TriggerNode("group destroyed", NextAction::array(0, new NextAction("reset botAI", relevance), nullptr)));
triggers.push_back(new TriggerNode("questgiver quest details", NextAction::array(0, new NextAction("turn in query quest", relevance), nullptr)));