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move random for rpg
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@@ -32,7 +32,7 @@ NextAction** RpgStrategy::getDefaultActions()
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void RpgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("no rpg target", NextAction::array(0, new NextAction("choose rpg target", 5.0f), nullptr)));
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triggers.push_back(new TriggerNode("no rpg target", NextAction::array(0, new NextAction("move random", 1.10f), NULL)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("move random", 1.10f), NULL)));
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triggers.push_back(new TriggerNode("far from rpg target", NextAction::array(0, new NextAction("move to rpg target", 5.0f), nullptr)));
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//Sub actions
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