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automatically action for random bots
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@@ -35,7 +35,11 @@ void WorldPacketHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
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//triggers.push_back(new TriggerNode("no non bot players around", NextAction::array(0, new NextAction("delay", relevance), nullptr)));
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triggers.push_back(new TriggerNode("bg status", NextAction::array(0, new NextAction("bg status", relevance), nullptr)));
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triggers.push_back(new TriggerNode("xpgain", NextAction::array(0, new NextAction("xp gain", relevance), nullptr)));
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triggers.push_back(new TriggerNode("levelup", NextAction::array(0, new NextAction("auto talents", relevance), new NextAction("auto learn spell", relevance), nullptr)));
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triggers.push_back(new TriggerNode("levelup", NextAction::array(0,
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new NextAction("auto talents", relevance),
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new NextAction("auto learn spell", relevance),
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new NextAction("auto teleport for level", relevance),
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nullptr)));
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triggers.push_back(new TriggerNode("see spell", NextAction::array(0, new NextAction("see spell", relevance), nullptr)));
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triggers.push_back(new TriggerNode("release spirit", NextAction::array(0, new NextAction("release", relevance), nullptr)));
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triggers.push_back(new TriggerNode("revive from corpse", NextAction::array(0, new NextAction("revive from corpse", relevance), nullptr)));
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