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movement for narrow room
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@@ -40,6 +40,8 @@ class MovementAction : public Action
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bool MoveAway(Unit* target);
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bool MoveInside(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->followDistance);
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void CreateWp(Player* wpOwner, float x, float y, float z, float o, uint32 entry, bool important = false);
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private:
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float SearchBestGroundZForPath(float x, float y, float z, float range = 10.0f);
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};
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class FleeAction : public MovementAction
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