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[Revert] Threading leftover which belonged to other related PRs's (once green needs be merged) (#1583)
* Revert "Correct side effects of mergef5ef5bd1c2(#1512)" This reverts commit966bf1d6af. * Revert "Fix ACCESS_VIOLATION in mod-playerbots: purge stale AIs, add thread-safety, and harden HasRealPlayerMaster (#1507)" This reverts commitf5ef5bd1c2.
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@@ -12,7 +12,6 @@
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#include "PlayerbotAIBase.h"
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#include "QueryHolder.h"
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#include "QueryResult.h"
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#include <shared_mutex> // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
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class ChatHandler;
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class PlayerbotAI;
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@@ -115,38 +114,13 @@ public:
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void RemovePlayerBotData(ObjectGuid const& guid, bool is_AI);
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PlayerbotAI* GetPlayerbotAI(Player* player);
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PlayerbotAI* GetPlayerbotAIByGuid(ObjectGuid guid); // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
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// void RemovePlayerbotAI(ObjectGuid const& guid); // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
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// removeMgrEntry = true => "hard" purge (AI + manager relation), for real logouts
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// removeMgrEntry = false => "soft" purge (AI only), for detected "stale" cases
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void RemovePlayerbotAI(ObjectGuid const& guid, bool removeMgrEntry = true);
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PlayerbotMgr* GetPlayerbotMgr(Player* player);
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private:
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std::unordered_map<ObjectGuid, PlayerbotAIBase*> _playerbotsAIMap;
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std::unordered_map<ObjectGuid, PlayerbotAIBase*> _playerbotsMgrMap;
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mutable std::shared_mutex _aiMutex; // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
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};
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#define sPlayerbotsMgr PlayerbotsMgr::instance()
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// Temporary addition If it keeps crashing, we will use them.
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// Like
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// BEFORE : PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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// AFTER (safe) : PlayerbotAI* botAI = GET_PLAYERBOT_AI_SAFE(bot);
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// BEFORE : if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(player)) { ... }
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// AFTER (safe) : if (PlayerbotAI* botAI = GET_PLAYERBOT_AI_SAFE(player)) { ... }
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// --- SAFE helpers (append to PlayerbotMgr.h) ---
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inline PlayerbotAI* GET_PLAYERBOT_AI_SAFE(Player* p)
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{
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// Avoid any dereference during transient states (nullptr, teleport, flight, etc.)
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return p ? sPlayerbotsMgr->GetPlayerbotAI(p) : nullptr;
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}
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inline PlayerbotMgr* GET_PLAYERBOT_MGR_SAFE(Player* p)
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{
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return p ? sPlayerbotsMgr->GetPlayerbotMgr(p) : nullptr;
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}
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// --- end SAFE helpers ---
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#endif
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