Merge branch 'master' into login-range

This commit is contained in:
bash
2025-09-28 00:27:05 +02:00
committed by GitHub
260 changed files with 106963 additions and 102670 deletions

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@@ -60,6 +60,48 @@ struct GuidClassRaceInfo
uint32 rRace;
};
enum class CityId : uint8 {
STORMWIND, IRONFORGE, DARNASSUS, EXODAR,
ORGRIMMAR, UNDERCITY, THUNDER_BLUFF, SILVERMOON_CITY,
SHATTRATH_CITY, DALARAN
};
enum class FactionId : uint8 { ALLIANCE, HORDE, NEUTRAL };
// Map of banker entry → city + faction
static const std::unordered_map<uint16, std::pair<CityId, FactionId>> bankerToCity = {
{2455, {CityId::STORMWIND, FactionId::ALLIANCE}}, {2456, {CityId::STORMWIND, FactionId::ALLIANCE}}, {2457, {CityId::STORMWIND, FactionId::ALLIANCE}},
{2460, {CityId::IRONFORGE, FactionId::ALLIANCE}}, {2461, {CityId::IRONFORGE, FactionId::ALLIANCE}}, {5099, {CityId::IRONFORGE, FactionId::ALLIANCE}},
{4155, {CityId::DARNASSUS, FactionId::ALLIANCE}}, {4208, {CityId::DARNASSUS, FactionId::ALLIANCE}}, {4209, {CityId::DARNASSUS, FactionId::ALLIANCE}},
{17773, {CityId::EXODAR, FactionId::ALLIANCE}}, {18350, {CityId::EXODAR, FactionId::ALLIANCE}}, {16710, {CityId::EXODAR, FactionId::ALLIANCE}},
{3320, {CityId::ORGRIMMAR, FactionId::HORDE}}, {3309, {CityId::ORGRIMMAR, FactionId::HORDE}}, {3318, {CityId::ORGRIMMAR, FactionId::HORDE}},
{4549, {CityId::UNDERCITY, FactionId::HORDE}}, {2459, {CityId::UNDERCITY, FactionId::HORDE}}, {2458, {CityId::UNDERCITY, FactionId::HORDE}}, {4550, {CityId::UNDERCITY, FactionId::HORDE}},
{2996, {CityId::THUNDER_BLUFF, FactionId::HORDE}}, {8356, {CityId::THUNDER_BLUFF, FactionId::HORDE}}, {8357, {CityId::THUNDER_BLUFF, FactionId::HORDE}},
{17631, {CityId::SILVERMOON_CITY, FactionId::HORDE}}, {17632, {CityId::SILVERMOON_CITY, FactionId::HORDE}}, {17633, {CityId::SILVERMOON_CITY, FactionId::HORDE}},
{16615, {CityId::SILVERMOON_CITY, FactionId::HORDE}}, {16616, {CityId::SILVERMOON_CITY, FactionId::HORDE}}, {16617, {CityId::SILVERMOON_CITY, FactionId::HORDE}},
{19246, {CityId::SHATTRATH_CITY, FactionId::NEUTRAL}}, {19338, {CityId::SHATTRATH_CITY, FactionId::NEUTRAL}},
{19034, {CityId::SHATTRATH_CITY, FactionId::NEUTRAL}}, {19318, {CityId::SHATTRATH_CITY, FactionId::NEUTRAL}},
{30604, {CityId::DALARAN, FactionId::NEUTRAL}}, {30605, {CityId::DALARAN, FactionId::NEUTRAL}}, {30607, {CityId::DALARAN, FactionId::NEUTRAL}},
{28675, {CityId::DALARAN, FactionId::NEUTRAL}}, {28676, {CityId::DALARAN, FactionId::NEUTRAL}}, {28677, {CityId::DALARAN, FactionId::NEUTRAL}}
};
// Map of city → available banker entries
static const std::unordered_map<CityId, std::vector<uint16>> cityToBankers = {
{CityId::STORMWIND, {2455, 2456, 2457}},
{CityId::IRONFORGE, {2460, 2461, 5099}},
{CityId::DARNASSUS, {4155, 4208, 4209}},
{CityId::EXODAR, {17773, 18350, 16710}},
{CityId::ORGRIMMAR, {3320, 3309, 3318}},
{CityId::UNDERCITY, {4549, 2459, 2458, 4550}},
{CityId::THUNDER_BLUFF, {2996, 8356, 8357}},
{CityId::SILVERMOON_CITY, {17631, 17632, 17633, 16615, 16616, 16617}},
{CityId::SHATTRATH_CITY, {19246, 19338, 19034, 19318}},
{CityId::DALARAN, {30604, 30605, 30607, 28675, 28676, 28677, 29530}}
};
// Quick lookup map: banker entry → location
static std::unordered_map<uint32, WorldLocation> bankerEntryToLocation;
void PrintStatsThread() { sRandomPlayerbotMgr->PrintStats(); }
void activatePrintStatsThread()
@@ -738,14 +780,14 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
if (currentBots.size() < maxAllowedBotCount)
{
// Calculate how many bots to add
// Calculate how many bots to add
maxAllowedBotCount -= currentBots.size();
maxAllowedBotCount = std::min(sPlayerbotAIConfig->randomBotsPerInterval, maxAllowedBotCount);
// Single RNG instance for all shuffling
// Single RNG instance for all shuffling
std::mt19937 rng(std::chrono::steady_clock::now().time_since_epoch().count());
// Only need to track the Alliance count, as it's in Phase 1
// Only need to track the Alliance count, as it's in Phase 1
uint32 totalRatio = sPlayerbotAIConfig->randomBotAllianceRatio + sPlayerbotAIConfig->randomBotHordeRatio;
uint32 allowedAllianceCount = maxAllowedBotCount * (sPlayerbotAIConfig->randomBotAllianceRatio) / totalRatio;
@@ -916,17 +958,17 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
LOG_ERROR("playerbots",
"Can't log-in all the requested bots. Try increasing RandomBotAccountCount in your conf file.\n"
"{} more accounts needed.", moreAccountsNeeded);
missingBotsTimer = 0; // Reset timer so error is not spammed every tick
missingBotsTimer = 0; // Reset timer so error is not spammed every tick
}
}
else
{
missingBotsTimer = 0; // Reset timer if logins for this interval were successful
missingBotsTimer = 0; // Reset timer if logins for this interval were successful
}
}
else
{
missingBotsTimer = 0; // Reset timer if there's enough bots
missingBotsTimer = 0; // Reset timer if there's enough bots
}
return currentBots.size();
@@ -936,7 +978,7 @@ void RandomPlayerbotMgr::LoadBattleMastersCache()
{
BattleMastersCache.clear();
LOG_INFO("playerbots", "Loading BattleMasters Cache...");
LOG_INFO("playerbots", "Loading Battlemasters Cache...");
QueryResult result = WorldDatabase.Query("SELECT `entry`,`bg_template` FROM `battlemaster_entry`");
@@ -979,7 +1021,7 @@ void RandomPlayerbotMgr::LoadBattleMastersCache()
BattleMastersCache[bmTeam][BattlegroundTypeId(bgTypeId)].insert(
BattleMastersCache[bmTeam][BattlegroundTypeId(bgTypeId)].end(), entry);
LOG_DEBUG("playerbots", "Cached Battmemaster #{} for BG Type {} ({})", entry, bgTypeId,
LOG_DEBUG("playerbots", "Cached Battlemaster #{} for BG Type {} ({})", entry, bgTypeId,
bmTeam == TEAM_ALLIANCE ? "Alliance"
: bmTeam == TEAM_HORDE ? "Horde"
: "Neutral");
@@ -1741,11 +1783,6 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
return;
}
if (tlocs.empty())
{
LOG_DEBUG("playerbots", "Cannot teleport bot {} - no locations available", bot->GetName().c_str());
return;
}
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomTeleportByLocations");
@@ -2102,7 +2139,8 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
"position_y, "
"position_z, "
"orientation, "
"t.minlevel "
"t.minlevel, "
"t.entry "
"FROM "
"creature c "
"INNER JOIN creature_template t on c.id1 = t.entry "
@@ -2129,27 +2167,30 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
float z = fields[3].Get<float>();
float orient = fields[4].Get<float>();
uint32 level = fields[5].Get<uint32>();
WorldLocation loc(mapId, x + cos(orient) * 6.0f, y + sin(orient) * 6.0f, z + 2.0f, orient + M_PI);
uint32 entry = fields[6].Get<uint32>();
BankerLocation bLoc;
bLoc.loc = WorldLocation(mapId, x + cos(orient) * 6.0f, y + sin(orient) * 6.0f, z + 2.0f, orient + M_PI);
bLoc.entry = entry;
collected_locs++;
for (int32 l = 1; l <= maxLevel; l++)
{
if (l <= 60 && level >= 60)
// Bots 1-60 go to base game bankers (all have minlevel 30 or 45)
if (l <=60 && level > 45)
{
continue;
}
if (l <= 70 && level >= 70)
// Bots 61-70 go to Shattrath bankers (all have minlevel 60 or 70)
if ((l >=61 && l <=70) && (level < 60 || level > 70))
{
continue;
}
if (l >= 70 && level >= 60 && level <= 70)
// Bots 71+ go to Dalaran bankers (all have minlevel 75)
if ((l >=71) && level != 75)
{
continue;
}
if (l >= 30 && level <= 30)
{
continue;
}
bankerLocsPerLevelCache[(uint8)l].push_back(loc);
bankerLocsPerLevelCache[(uint8)l].push_back(bLoc);
bankerEntryToLocation[bLoc.entry] = bLoc.loc;
}
} while (results->NextRow());
}
@@ -2219,11 +2260,92 @@ void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
locs = IsAlliance(race) ? &allianceStarterPerLevelCache[level] : &hordeStarterPerLevelCache[level];
else
locs = &locsPerLevelCache[level];
LOG_DEBUG("playerbots", "Random teleporting bot {} for level {} ({} locations available)", bot->GetName().c_str(),
bot->GetLevel(), locs->size());
if (level >= 10 && urand(0, 100) < sPlayerbotAIConfig->probTeleToBankers * 100)
{
RandomTeleport(bot, bankerLocsPerLevelCache[level], true);
std::vector<WorldLocation> fallbackLocs;
for (auto& bLoc : bankerLocsPerLevelCache[level])
fallbackLocs.push_back(bLoc.loc);
if (!sPlayerbotAIConfig->enableWeightTeleToCityBankers)
{
RandomTeleport(bot, fallbackLocs, true);
return;
}
// Collect valid cities based on bot faction.
std::unordered_set<CityId> validBankerCities;
for (auto& loc : bankerLocsPerLevelCache[level])
{
auto cityIt = bankerToCity.find(loc.entry);
if (cityIt == bankerToCity.end()) continue;
CityId cityId = cityIt->second.first;
FactionId cityFactionId = cityIt->second.second;
if ((IsAlliance(bot->getRace()) && cityFactionId == FactionId::ALLIANCE) ||
(!IsAlliance(bot->getRace()) && cityFactionId == FactionId::HORDE) ||
(cityFactionId == FactionId::NEUTRAL))
{
validBankerCities.insert(cityId);
}
}
// Fallback if no valid cities
if (validBankerCities.empty())
{
RandomTeleport(bot, fallbackLocs, true);
return;
}
// Apply weights to valid cities
std::vector<CityId> weightedCities;
for (CityId city : validBankerCities)
{
int weight = 0;
switch (city)
{
case CityId::STORMWIND: weight = sPlayerbotAIConfig->weightTeleToStormwind; break;
case CityId::IRONFORGE: weight = sPlayerbotAIConfig->weightTeleToIronforge; break;
case CityId::DARNASSUS: weight = sPlayerbotAIConfig->weightTeleToDarnassus; break;
case CityId::EXODAR: weight = sPlayerbotAIConfig->weightTeleToExodar; break;
case CityId::ORGRIMMAR: weight = sPlayerbotAIConfig->weightTeleToOrgrimmar; break;
case CityId::UNDERCITY: weight = sPlayerbotAIConfig->weightTeleToUndercity; break;
case CityId::THUNDER_BLUFF: weight = sPlayerbotAIConfig->weightTeleToThunderBluff; break;
case CityId::SILVERMOON_CITY: weight = sPlayerbotAIConfig->weightTeleToSilvermoonCity; break;
case CityId::SHATTRATH_CITY: weight = sPlayerbotAIConfig->weightTeleToShattrathCity; break;
case CityId::DALARAN: weight = sPlayerbotAIConfig->weightTeleToDalaran; break;
default: weight = 0; break;
}
if (weight <= 0) continue;
for (int i = 0; i < weight; ++i)
{
weightedCities.push_back(city);
}
}
// Fallback if no valid cities
if (weightedCities.empty())
{
RandomTeleport(bot, fallbackLocs, true);
return;
}
// Pick a weighted city randomly, then a random banker in that city
// then teleport to that banker
CityId selectedCity = weightedCities[urand(0, weightedCities.size() - 1)];
const auto& bankers = cityToBankers.at(selectedCity);
uint32 selectedBankerEntry = bankers[urand(0, bankers.size() - 1)];
auto locIt = bankerEntryToLocation.find(selectedBankerEntry);
if (locIt != bankerEntryToLocation.end())
{
std::vector<WorldLocation> teleportTarget = { locIt->second };
RandomTeleport(bot, teleportTarget, true);
return;
}
// Fallback if something went wrong
RandomTeleport(bot, *locs);
}
else
{