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aspect of the monkey
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@@ -30,7 +30,7 @@ class HunterBuffManaStrategy : public NonCombatStrategy
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class HunterBuffDpsStrategy : public NonCombatStrategy
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{
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public:
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HunterBuffDpsStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { }
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HunterBuffDpsStrategy(PlayerbotAI* botAI);
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std::string const getName() override { return "bdps"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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