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fix: bot stuck after drink or food && initialization customized
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@@ -135,9 +135,10 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
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bool AttackersValue::IsValidTarget(Unit *attacker, Player *bot)
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{
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return IsPossibleTarget(attacker, bot) && (attacker->GetThreatMgr().getCurrentVictim() || attacker->GetGuidValue(UNIT_FIELD_TARGET) ||
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return IsPossibleTarget(attacker, bot) && (attacker->GetThreatMgr().getCurrentVictim() || attacker->GetGuidValue(UNIT_FIELD_TARGET) ||
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attacker->GetGUID().IsPlayer() || attacker->GetGUID() == GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<ObjectGuid>("pull target")->Get());
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}
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bool PossibleAddsValue::Calculate()
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{
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GuidVector possible = botAI->GetAiObjectContext()->GetValue<GuidVector >("possible targets no los")->Get();
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