anubrekhan strategy port

This commit is contained in:
Yunfan Li
2023-06-22 10:39:22 +08:00
parent 209fdbd6b5
commit bf6b8db4e2
10 changed files with 182 additions and 161 deletions

View File

@@ -250,8 +250,8 @@ class ActionContext : public NamedObjectContext<Action>
// creators["kel'thuzad choose target"] = &ActionContext::kelthuzad_choose_target;
// creators["kel'thuzad position"] = &ActionContext::kelthuzad_position;
// creators["anub'rekhan choose target"] = &ActionContext::anubrekhan_choose_target;
// creators["anub'rekhan position"] = &ActionContext::anubrekhan_position;
creators["anub'rekhan choose target"] = &ActionContext::anubrekhan_choose_target;
creators["anub'rekhan position"] = &ActionContext::anubrekhan_position;
// creators["gluth choose target"] = &ActionContext::gluth_choose_target;
// creators["gluth position"] = &ActionContext::gluth_position;
@@ -441,8 +441,8 @@ class ActionContext : public NamedObjectContext<Action>
// static Action* sapphiron_avoid_chill(PlayerbotAI* ai) { return new SapphironAvoidChillAction(ai); }
// static Action* kelthuzad_choose_target(PlayerbotAI* ai) { return new KelthuzadChooseTargetAction(ai); }
// static Action* kelthuzad_position(PlayerbotAI* ai) { return new KelthuzadPositionAction(ai); }
// static Action* anubrekhan_choose_target(PlayerbotAI* ai) { return new AnubrekhanChooseTargetAction(ai); }
// static Action* anubrekhan_position(PlayerbotAI* ai) { return new AnubrekhanPositionAction(ai); }
static Action* anubrekhan_choose_target(PlayerbotAI* ai) { return new AnubrekhanChooseTargetAction(ai); }
static Action* anubrekhan_position(PlayerbotAI* ai) { return new AnubrekhanPositionAction(ai); }
// static Action* gluth_choose_target(PlayerbotAI* ai) { return new GluthChooseTargetAction(ai); }
// static Action* gluth_position(PlayerbotAI* ai) { return new GluthPositionAction(ai); }
// static Action* gluth_slowdown(PlayerbotAI* ai) { return new GluthSlowdownAction(ai); }

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@@ -5,6 +5,7 @@
#include "ScriptedCreature.h"
#include "../../../../src/server/scripts/Northrend/Naxxramas/boss_heigan.h"
#include "../../../../src/server/scripts/Northrend/Naxxramas/boss_grobbulus.h"
#include "../../../../src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.h"
using namespace std;
@@ -852,92 +853,86 @@ bool HeiganDanceRangedAction::Execute(Event event) {
// return false;
// }
// bool AnubrekhanChooseTargetAction::Execute(Event event)
// {
// Unit* boss = AI_VALUE2(Unit*, "find target", "anub'rekhan");
// if (!boss) {
// return false;
// }
// BossAI* boss_ai = dynamic_cast<BossAI*>(boss->GetAI());
// EventMap* eventMap = boss_botAI->GetEvents();
// list<ObjectGuid> attackers = context->GetValue<list<ObjectGuid> >("attackers")->Get();
// Unit* target = NULL;
// Unit *target_boss = NULL;
// vector<Unit*> target_guards;
// for (list<ObjectGuid>::iterator i = attackers.begin(); i != attackers.end(); ++i)
// {
// Unit* unit = botAI->GetUnit(*i);
// if (!unit)
// continue;
// if (botAI->EqualLowercaseName(unit->GetName(), "crypt guard")) {
// target_guards.push_back(unit);
// // target_guard = unit;
// }
// if (botAI->EqualLowercaseName(unit->GetName(), "anub'rekhan")) {
// target_boss = unit;
// }
// }
// // vector<Unit*> targets;
// if (botAI->IsMainTank(bot)) {
// target = target_boss;
// } else {
// if (target_guards.size() == 0) {
// target = target_boss;
// } else {
// if (botAI->IsAssistTank(bot)) {
// for (Unit* t : target_guards) {
// if (target == NULL || (target->GetVictim() && target->GetVictim()->ToPlayer() && botAI->IsTank(target->GetVictim()->ToPlayer()))) {
// target = t;
// }
// }
// } else {
// for (Unit* t : target_guards) {
// if (target == NULL || target->GetHealthPct() > t->GetHealthPct()) {
// target = t;
// }
// }
// }
// }
// }
// if (context->GetValue<Unit*>("current target")->Get() == target) {
// return false;
// }
// // if (target) {
// // bot->Yell("Let\'s attack " + target->GetName(), LANG_UNIVERSAL);
// // }
// return Attack(target);
// }
bool AnubrekhanChooseTargetAction::Execute(Event event)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "anub'rekhan");
if (!boss) {
return false;
}
BossAI* boss_ai = dynamic_cast<BossAI*>(boss->GetAI());
GuidVector attackers = context->GetValue<GuidVector >("attackers")->Get();
Unit* target = NULL;
Unit *target_boss = NULL;
vector<Unit*> target_guards;
for (ObjectGuid const guid : attackers)
{
Unit* unit = botAI->GetUnit(guid);
if (!unit)
continue;
if (botAI->EqualLowercaseName(unit->GetName(), "crypt guard")) {
target_guards.push_back(unit);
}
if (botAI->EqualLowercaseName(unit->GetName(), "anub'rekhan")) {
target_boss = unit;
}
}
if (botAI->IsMainTank(bot)) {
target = target_boss;
} else {
if (target_guards.size() == 0) {
target = target_boss;
} else {
if (botAI->IsAssistTank(bot)) {
for (Unit* t : target_guards) {
if (target == NULL || (target->GetVictim() && target->GetVictim()->ToPlayer() && botAI->IsTank(target->GetVictim()->ToPlayer()))) {
target = t;
}
}
} else {
for (Unit* t : target_guards) {
if (target == NULL || target->GetHealthPct() > t->GetHealthPct()) {
target = t;
}
}
}
}
}
if (context->GetValue<Unit*>("current target")->Get() == target) {
return false;
}
return Attack(target);
}
// bool AnubrekhanPositionAction::Execute(Event event)
// {
// Unit* boss = AI_VALUE2(Unit*, "find target", "anub'rekhan");
// if (!boss) {
// return false;
// }
// BossAI* b_ai = dynamic_cast<BossAI*>(boss->GetAI());
// if (!b_ai) {
// return false;
// }
// EventMap *eventMap = b_botAI->GetEvents();
// uint8 phase_mask = eventMap->GetPhaseMask();
// uint32 locust = eventMap->GetNextEventTime(2);
// uint32 timer = eventMap->GetTimer();
// if (phase_mask == 2 || (locust && locust - timer <= 5000)) {
// if (botAI->IsMainTank(bot)) {
// uint32 nearest = FindNearestWaypoint();
// uint32 next_point;
// if (phase_mask == 2) {
// next_point = (nearest + 1) % intervals;
// } else {
// next_point = nearest;
// }
// return MoveTo(bot->GetMapId(), waypoints[next_point].first, waypoints[next_point].second, bot->GetPositionZ());
// } else {
// return MoveInside(533, 3272.49f, -3476.27f, bot->GetPositionZ(), 3.0f);
// }
// }
// return false;
// }
bool AnubrekhanPositionAction::Execute(Event event)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "anub'rekhan");
if (!boss) {
return false;
}
boss_anubrekhan::boss_anubrekhanAI* boss_ai = dynamic_cast<boss_anubrekhan::boss_anubrekhanAI*>(boss->GetAI());
if (!boss_ai) {
return false;
}
EventMap *eventMap = &boss_ai->events;
uint32 locust = eventMap->GetNextEventTime(2);
uint32 timer = eventMap->GetTimer();
bool inPhase = botAI->HasAura("locust swarm", boss) || boss->GetCurrentSpell(CURRENT_GENERIC_SPELL);
if (inPhase || (locust && locust - timer <= 5000)) {
if (botAI->IsMainTank(bot)) {
uint32 nearest = FindNearestWaypoint();
uint32 next_point;
if (inPhase) {
next_point = (nearest + 1) % intervals;
} else {
next_point = nearest;
}
return MoveTo(bot->GetMapId(), waypoints[next_point].first, waypoints[next_point].second, bot->GetPositionZ());
} else {
return MoveInside(533, 3272.49f, -3476.27f, bot->GetPositionZ(), 3.0f);
}
}
return false;
}
// bool GluthChooseTargetAction::Execute(Event event)
// {

View File

@@ -267,19 +267,19 @@ protected:
// virtual bool Execute(Event event);
// };
// class AnubrekhanChooseTargetAction : public AttackAction
// {
// public:
// AnubrekhanChooseTargetAction(PlayerbotAI* ai) : AttackAction(ai, "anub'rekhan choose target") {}
// virtual bool Execute(Event event);
// };
class AnubrekhanChooseTargetAction : public AttackAction
{
public:
AnubrekhanChooseTargetAction(PlayerbotAI* ai) : AttackAction(ai, "anub'rekhan choose target") {}
virtual bool Execute(Event event);
};
// class AnubrekhanPositionAction : public RotateAroundTheCenterPointAction
// {
// public:
// AnubrekhanPositionAction(PlayerbotAI* ai) : RotateAroundTheCenterPointAction(ai, "anub'rekhan position", 3272.49f, -3476.27f, 45.0f, 16) {}
// virtual bool Execute(Event event);
// };
class AnubrekhanPositionAction : public RotateAroundTheCenterPointAction
{
public:
AnubrekhanPositionAction(PlayerbotAI* ai) : RotateAroundTheCenterPointAction(ai, "anub'rekhan position", 3272.49f, -3476.27f, 45.0f, 16) {}
virtual bool Execute(Event event);
};
// class GluthChooseTargetAction : public AttackAction
// {