Movement tweaks

This commit is contained in:
郑佩茹
2023-03-21 13:49:14 -06:00
parent 0c09ba2b2e
commit be5c2ef7d9
5 changed files with 11 additions and 8 deletions

View File

@@ -7,8 +7,8 @@
void CombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_NORMAL + 9), nullptr)));
triggers.push_back(new TriggerNode("invalid target", NextAction::array(0, new NextAction("drop target", 55), nullptr)));
triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_MOVE + 11), nullptr)));
triggers.push_back(new TriggerNode("invalid target", NextAction::array(0, new NextAction("drop target", 100), nullptr)));
triggers.push_back(new TriggerNode("mounted", NextAction::array(0, new NextAction("check mount state", 54), nullptr)));
triggers.push_back(new TriggerNode("out of react range", NextAction::array(0, new NextAction("flee to master", 55), nullptr)));
triggers.push_back(new TriggerNode("combat stuck", NextAction::array(0, new NextAction("reset", 1.0f), nullptr)));