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PvP: ignore Spirit of Redemption and pets
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@@ -46,7 +46,7 @@ bool TellAttackersAction::Execute(Event event)
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{
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ThreatMgr* threatMgr = ref->GetSource();
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Unit* unit = threatMgr->GetOwner();
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float threat = ref->getThreat();
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float threat = ref->GetThreat();
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std::ostringstream out;
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out << unit->GetName() << " (" << threat << ")";
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