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Mage improvement (fire mage aoe)
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@@ -15,10 +15,10 @@ ShadowPriestStrategy::ShadowPriestStrategy(PlayerbotAI* botAI) : GenericPriestSt
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NextAction** ShadowPriestStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("mind blast", ACTION_DEFAULT + 0.2f),
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// new NextAction("shadow word: death", 12.0f),
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new NextAction("mind flay", ACTION_DEFAULT + 0.1f),
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new NextAction("shoot", ACTION_DEFAULT), NULL);
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return NextAction::array(0, new NextAction("mind blast", ACTION_DEFAULT + 0.3f),
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new NextAction("mind flay", ACTION_DEFAULT + 0.2f),
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new NextAction("shadow word: death", ACTION_DEFAULT + 0.1f), // cast during movement
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new NextAction("shoot", ACTION_DEFAULT), nullptr);
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}
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void ShadowPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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