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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Mage improvement (fire mage aoe)
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@@ -9,7 +9,8 @@
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NextAction** FireMageStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("fireball", ACTION_DEFAULT + 0.1f),
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return NextAction::array(0, new NextAction("fireball", ACTION_DEFAULT + 0.2f),
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new NextAction("fire blast", ACTION_DEFAULT + 0.1f), // cast during movement
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new NextAction("shoot", ACTION_DEFAULT), NULL);
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}
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@@ -23,6 +24,8 @@ void FireMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new TriggerNode("hot streak", NextAction::array(0, new NextAction("pyroblast", 25.0f), nullptr)));
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triggers.push_back(
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new TriggerNode("combustion", NextAction::array(0, new NextAction("combustion", 50.0f), nullptr)));
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triggers.push_back(
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new TriggerNode("living bomb", NextAction::array(0, new NextAction("living bomb", 19.0f), nullptr)));
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// triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("dragon's
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// breath", 70.0f), nullptr)));
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}
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@@ -30,7 +33,10 @@ void FireMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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void FireMageAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("medium aoe", NextAction::array(0, new NextAction("flamestrike", 20.0f), nullptr)));
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triggers.push_back(
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new TriggerNode("living bomb", NextAction::array(0, new NextAction("living bomb", 25.0f), nullptr)));
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new TriggerNode("medium aoe", NextAction::array(0,
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new NextAction("dragon's breath", 24.0f),
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new NextAction("flamestrike", 23.0f),
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new NextAction("blast wave", 22.0f),
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new NextAction("living bomb on attackers", 21.0f),
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new NextAction("blizzard", 20.0f), nullptr)));
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}
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