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https://github.com/mod-playerbots/mod-playerbots.git
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Resistance usage to ulduar strategy (#1212)
* - Added resistance usage to ulduar strategy * - Fixed resistance strategies to affect only first required raid member
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@@ -25,6 +25,7 @@
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#include "Unit.h"
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#include "Vehicle.h"
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#include <HunterBuffStrategies.h>
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#include <PaladinBuffStrategies.h>
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const std::vector<uint32> availableVehicles = {NPC_VEHICLE_CHOPPER, NPC_SALVAGED_DEMOLISHER,
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NPC_SALVAGED_DEMOLISHER_TURRET, NPC_SALVAGED_SIEGE_ENGINE,
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@@ -1167,6 +1168,32 @@ bool RazorscaleFuseArmorAction::Execute(Event event)
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return true;
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}
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bool RazorscaleFireResistanceAction::isUseful()
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{
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RazorscaleFireResistanceTrigger razorscaleFireResistanceTrigger(botAI);
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return razorscaleFireResistanceTrigger.IsActive();
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}
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bool RazorscaleFireResistanceAction::Execute(Event event)
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{
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PaladinFireResistanceStrategy paladinFireResistanceStrategy(botAI);
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botAI->ChangeStrategy(std::string("+") + paladinFireResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
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return true;
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}
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bool IgnisFireResistanceAction::isUseful()
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{
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IgnisFireResistanceTrigger ignisFireResistanceTrigger(botAI);
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return ignisFireResistanceTrigger.IsActive();
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}
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bool IgnisFireResistanceAction::Execute(Event event)
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{
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PaladinFireResistanceStrategy paladinFireResistanceStrategy(botAI);
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botAI->ChangeStrategy(std::string("+") + paladinFireResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
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return true;
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}
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bool IronAssemblyLightningTendrilsAction::isUseful()
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{
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IronAssemblyLightningTendrilsTrigger ironAssemblyLightningTendrilsTrigger(botAI);
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@@ -1436,6 +1463,19 @@ bool HodirBitingColdJumpAction::Execute(Event event)
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// return true;
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}
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bool HodirFrostResistanceAction::isUseful()
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{
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HodirFrostResistanceTrigger hodirFrostResistanceTrigger(botAI);
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return hodirFrostResistanceTrigger.IsActive();
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}
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bool HodirFrostResistanceAction::Execute(Event event)
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{
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PaladinFrostResistanceStrategy paladinFrostResistanceStrategy(botAI);
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botAI->ChangeStrategy(std::string("+") + paladinFrostResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
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return true;
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}
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bool FreyaMoveAwayNatureBombAction::isUseful()
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{
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// Check boss and it is alive
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