mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Fix stuck on knockback, enhance movement & flee and trap weave strats (#980)
* Hunter trap weave strats * Do not allow actions to stack * Remove trap weave by default * Refactor on Engine Co-authored-by: SaW <swerkhoven@outlook.com> * Remove unused funcs in Queue * Remove ExpireActionTime config --------- Co-authored-by: SaW <swerkhoven@outlook.com>
This commit is contained in:
@@ -25,6 +25,7 @@ public:
|
||||
creators["boost"] = &HunterStrategyFactoryInternal::boost;
|
||||
creators["pet"] = &HunterStrategyFactoryInternal::pet;
|
||||
creators["cc"] = &HunterStrategyFactoryInternal::cc;
|
||||
creators["trap weave"] = &HunterStrategyFactoryInternal::trap_weave;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -35,6 +36,7 @@ private:
|
||||
static Strategy* boost(PlayerbotAI* botAI) { return new HunterBoostStrategy(botAI); }
|
||||
static Strategy* pet(PlayerbotAI* botAI) { return new HunterPetStrategy(botAI); }
|
||||
static Strategy* cc(PlayerbotAI* botAI) { return new HunterCcStrategy(botAI); }
|
||||
static Strategy* trap_weave(PlayerbotAI* botAI) { return new HunterTrapWeaveStrategy(botAI); }
|
||||
};
|
||||
|
||||
class HunterBuffStrategyFactoryInternal : public NamedObjectContext<Strategy>
|
||||
@@ -88,6 +90,7 @@ public:
|
||||
creators["misdirection on main tank"] = &HunterTriggerFactoryInternal::misdirection_on_main_tank;
|
||||
creators["tranquilizing shot enrage"] = &HunterTriggerFactoryInternal::remove_enrage;
|
||||
creators["tranquilizing shot magic"] = &HunterTriggerFactoryInternal::remove_magic;
|
||||
creators["immolation trap no cd"] = &HunterTriggerFactoryInternal::immolation_trap_no_cd;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -122,6 +125,7 @@ private:
|
||||
static Trigger* misdirection_on_main_tank(PlayerbotAI* ai) { return new MisdirectionOnMainTankTrigger(ai); }
|
||||
static Trigger* remove_enrage(PlayerbotAI* ai) { return new TargetRemoveEnrageTrigger(ai); }
|
||||
static Trigger* remove_magic(PlayerbotAI* ai) { return new TargetRemoveMagicTrigger(ai); }
|
||||
static Trigger* immolation_trap_no_cd(PlayerbotAI* ai) { return new ImmolationTrapNoCdTrigger(ai); }
|
||||
};
|
||||
|
||||
class HunterAiObjectContextInternal : public NamedObjectContext<Action>
|
||||
@@ -176,6 +180,9 @@ public:
|
||||
creators["kill shot"] = &HunterAiObjectContextInternal::kill_shot;
|
||||
creators["misdirection on main tank"] = &HunterAiObjectContextInternal::misdirection_on_main_tank;
|
||||
creators["silencing shot"] = &HunterAiObjectContextInternal::silencing_shot;
|
||||
creators["disengage"] = &HunterAiObjectContextInternal::disengage;
|
||||
creators["immolation trap"] = &HunterAiObjectContextInternal::immolation_trap;
|
||||
creators["explosive trap"] = &HunterAiObjectContextInternal::explosive_trap;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -225,7 +232,9 @@ private:
|
||||
static Action* kill_shot(PlayerbotAI* ai) { return new CastKillShotAction(ai); }
|
||||
static Action* misdirection_on_main_tank(PlayerbotAI* ai) { return new CastMisdirectionOnMainTankAction(ai); }
|
||||
static Action* silencing_shot(PlayerbotAI* ai) { return new CastSilencingShotAction(ai); }
|
||||
|
||||
static Action* disengage(PlayerbotAI* ai) { return new CastDisengageAction(ai); }
|
||||
static Action* immolation_trap(PlayerbotAI* ai) { return new CastImmolationTrapAction(ai); }
|
||||
static Action* explosive_trap(PlayerbotAI* ai) { return new CastExplosiveTrapAction(ai); }
|
||||
};
|
||||
|
||||
HunterAiObjectContext::HunterAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
|
||||
|
||||
Reference in New Issue
Block a user