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Fix stuck on knockback, enhance movement & flee and trap weave strats (#980)
* Hunter trap weave strats * Do not allow actions to stack * Remove trap weave by default * Refactor on Engine Co-authored-by: SaW <swerkhoven@outlook.com> * Remove unused funcs in Queue * Remove ExpireActionTime config --------- Co-authored-by: SaW <swerkhoven@outlook.com>
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@@ -7,6 +7,7 @@
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#include "Event.h"
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#include "GenericSpellActions.h"
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#include "PlayerbotAI.h"
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#include "Playerbots.h"
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bool CastHuntersMarkAction::isUseful() { return CastDebuffSpellAction::isUseful(); }
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@@ -46,6 +47,22 @@ bool CastAutoShotAction::isUseful()
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return AI_VALUE(uint32, "active spell") != AI_VALUE2(uint32, "spell id", getName());
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}
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bool CastDisengageAction::Execute(Event event)
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{
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Unit* target = AI_VALUE(Unit*, "current target");
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if (!target)
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return false;
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// can cast spell check passed in isUseful()
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bot->SetOrientation(bot->GetAngle(target));
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return CastSpellAction::Execute(event);
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}
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bool CastDisengageAction::isUseful()
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{
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return !botAI->HasStrategy("trap weave", BOT_STATE_COMBAT);
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}
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Value<Unit*>* CastScareBeastCcAction::GetTargetValue() { return context->GetValue<Unit*>("cc target", "scare beast"); }
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bool CastScareBeastCcAction::Execute(Event event) { return botAI->CastSpell("scare beast", GetTarget()); }
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