Fix stuck on knockback, enhance movement & flee and trap weave strats (#980)

* Hunter trap weave strats

* Do not allow actions to stack

* Remove trap weave by default

* Refactor on Engine

Co-authored-by: SaW <swerkhoven@outlook.com>

* Remove unused funcs in Queue

* Remove ExpireActionTime config

---------

Co-authored-by: SaW <swerkhoven@outlook.com>
This commit is contained in:
Yunfan Li
2025-02-18 22:55:44 +08:00
committed by GitHub
parent 6353c86b53
commit bb729e35b9
23 changed files with 173 additions and 81 deletions

View File

@@ -7,6 +7,7 @@
#include "Event.h"
#include "GenericSpellActions.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
bool CastHuntersMarkAction::isUseful() { return CastDebuffSpellAction::isUseful(); }
@@ -46,6 +47,22 @@ bool CastAutoShotAction::isUseful()
return AI_VALUE(uint32, "active spell") != AI_VALUE2(uint32, "spell id", getName());
}
bool CastDisengageAction::Execute(Event event)
{
Unit* target = AI_VALUE(Unit*, "current target");
if (!target)
return false;
// can cast spell check passed in isUseful()
bot->SetOrientation(bot->GetAngle(target));
return CastSpellAction::Execute(event);
}
bool CastDisengageAction::isUseful()
{
return !botAI->HasStrategy("trap weave", BOT_STATE_COMBAT);
}
Value<Unit*>* CastScareBeastCcAction::GetTargetValue() { return context->GetValue<Unit*>("cc target", "scare beast"); }
bool CastScareBeastCcAction::Execute(Event event) { return botAI->CastSpell("scare beast", GetTarget()); }