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Fix stuck on knockback, enhance movement & flee and trap weave strats (#980)
* Hunter trap weave strats * Do not allow actions to stack * Remove trap weave by default * Refactor on Engine Co-authored-by: SaW <swerkhoven@outlook.com> * Remove unused funcs in Queue * Remove ExpireActionTime config --------- Co-authored-by: SaW <swerkhoven@outlook.com>
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@@ -75,9 +75,6 @@ NextAction** AvoidAoeStrategy::getDefaultActions()
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void AvoidAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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// triggers.push_back(new TriggerNode(
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// "has area debuff",
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// NextAction::array(0, new NextAction("flee", ACTION_EMERGENCY + 5), NULL)));
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}
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void AvoidAoeStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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