Fix stuck on knockback, enhance movement & flee and trap weave strats (#980)

* Hunter trap weave strats

* Do not allow actions to stack

* Remove trap weave by default

* Refactor on Engine

Co-authored-by: SaW <swerkhoven@outlook.com>

* Remove unused funcs in Queue

* Remove ExpireActionTime config

---------

Co-authored-by: SaW <swerkhoven@outlook.com>
This commit is contained in:
Yunfan Li
2025-02-18 22:55:44 +08:00
committed by GitHub
parent 6353c86b53
commit bb729e35b9
23 changed files with 173 additions and 81 deletions

View File

@@ -48,18 +48,6 @@ uint32 Queue::Size()
return actions.size();
}
void Queue::RemoveExpired()
{
if (!sPlayerbotAIConfig->expireActionTime)
{
return;
}
std::list<ActionBasket*> expiredBaskets;
collectExpiredBaskets(expiredBaskets);
removeAndDeleteBaskets(expiredBaskets);
}
// Private helper methods
void Queue::updateExistingBasket(ActionBasket* existing, ActionBasket* newBasket)
{
@@ -105,30 +93,3 @@ ActionNode* Queue::extractAndDeleteBasket(ActionBasket* basket)
delete basket;
return action;
}
void Queue::collectExpiredBaskets(std::list<ActionBasket*>& expiredBaskets)
{
uint32 expiryTime = sPlayerbotAIConfig->expireActionTime;
for (ActionBasket* basket : actions)
{
if (basket->isExpired(expiryTime))
{
expiredBaskets.push_back(basket);
}
}
}
void Queue::removeAndDeleteBaskets(std::list<ActionBasket*>& basketsToRemove)
{
for (ActionBasket* basket : basketsToRemove)
{
actions.remove(basket);
if (ActionNode* action = basket->getAction())
{
delete action;
}
delete basket;
}
}