naxxramas gluth

This commit is contained in:
Yunfan Li
2023-09-03 17:52:44 +08:00
parent 0be6cc11aa
commit bb1ea0c395
33 changed files with 410 additions and 310 deletions

View File

@@ -7,7 +7,7 @@
#include "HealPriestStrategy.h"
#include "Playerbots.h"
GenericPriestStrategy::GenericPriestStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI)
GenericPriestStrategy::GenericPriestStrategy(PlayerbotAI* botAI) : RangedCombatStrategy(botAI)
{
actionNodeFactories.Add(new GenericPriestStrategyActionNodeFactory());
}

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@@ -6,10 +6,11 @@
#define _PLAYERBOT_GENERICPRIESTSTRATEGY_H
#include "CombatStrategy.h"
#include "RangedCombatStrategy.h"
class PlayerbotAI;
class GenericPriestStrategy : public CombatStrategy
class GenericPriestStrategy : public RangedCombatStrategy
{
public:
GenericPriestStrategy(PlayerbotAI* botAI);

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@@ -20,9 +20,9 @@ void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericPriestStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode(
"enemy out of spell",
NextAction::array(0, new NextAction("reach spell", ACTION_NORMAL + 9), NULL)));
// triggers.push_back(new TriggerNode(
// "enemy out of spell",
// NextAction::array(0, new NextAction("reach spell", ACTION_NORMAL + 9), NULL)));
// triggers.push_back(new TriggerNode(
// "medium aoe heal",

View File

@@ -25,7 +25,7 @@ void ShadowPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericPriestStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_MOVE + 9), nullptr)));
// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_MOVE + 9), nullptr)));
triggers.push_back(new TriggerNode("shadowform", NextAction::array(0, new NextAction("shadowform", ACTION_HIGH), nullptr)));
//triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("dispersion", ACTION_EMERGENCY + 5), nullptr)));
triggers.push_back(new TriggerNode("vampiric embrace", NextAction::array(0, new NextAction("vampiric embrace", 16.0f), nullptr)));