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https://github.com/mod-playerbots/mod-playerbots.git
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naxxramas gluth
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@@ -115,7 +115,7 @@ void CasterDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericDruidStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_MOVE), nullptr)));
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// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_MOVE), nullptr)));
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triggers.push_back(new TriggerNode("insect swarm", NextAction::array(0, new NextAction("insect swarm", ACTION_NORMAL + 5), nullptr)));
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triggers.push_back(new TriggerNode("moonfire", NextAction::array(0, new NextAction("moonfire", ACTION_NORMAL + 4), nullptr)));
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triggers.push_back(new TriggerNode("eclipse (solar)", NextAction::array(0, new NextAction("wrath", ACTION_NORMAL + 6), nullptr)));
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