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https://github.com/mod-playerbots/mod-playerbots.git
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paladin seal
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@@ -15,13 +15,13 @@ class GenericPaladinStrategyActionNodeFactory : public NamedObjectFactory<Action
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public:
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GenericPaladinStrategyActionNodeFactory()
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{
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creators["seal of light"] = &seal_of_light;
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// creators["seal of light"] = &seal_of_light;
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creators["cleanse poison"] = &cleanse_poison;
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creators["cleanse disease"] = &cleanse_disease;
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creators["cleanse magic"] = &cleanse_magic;
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creators["cleanse poison on party"] = &cleanse_poison_on_party;
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creators["cleanse disease on party"] = &cleanse_disease_on_party;
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creators["seal of wisdom"] = &seal_of_wisdom;
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// creators["seal of wisdom"] = &seal_of_wisdom;
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creators["seal of justice"] = &seal_of_justice;
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creators["hand of reckoning"] = &hand_of_reckoning;
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creators["judgement"] = &judgement;
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@@ -101,13 +101,13 @@ class GenericPaladinStrategyActionNodeFactory : public NamedObjectFactory<Action
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/*A*/ NULL, // NextAction::array(0, new NextAction("flash of light"), NULL),
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/*C*/ NULL);
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}
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static ActionNode* seal_of_light(PlayerbotAI* ai)
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{
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return new ActionNode ("seal of light",
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/*P*/ NULL,
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/*A*/ NextAction::array(0, new NextAction("seal of justice"), NULL),
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/*C*/ NULL);
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}
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// static ActionNode* seal_of_light(PlayerbotAI* ai)
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// {
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// return new ActionNode ("seal of light",
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// /*P*/ NULL,
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// /*A*/ NextAction::array(0, new NextAction("seal of justice"), NULL),
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// /*C*/ NULL);
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// }
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static ActionNode* cleanse_poison(PlayerbotAI* ai)
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{
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return new ActionNode ("cleanse poison",
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@@ -143,13 +143,13 @@ class GenericPaladinStrategyActionNodeFactory : public NamedObjectFactory<Action
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/*A*/ NextAction::array(0, new NextAction("purify disease on party"), NULL),
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/*C*/ NULL);
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}
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static ActionNode* seal_of_wisdom(PlayerbotAI* ai)
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{
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return new ActionNode ("seal of wisdom",
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/*P*/ NULL,
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/*A*/ NextAction::array(0, new NextAction("seal of justice"), NULL),
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/*C*/ NULL);
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}
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// static ActionNode* seal_of_wisdom(PlayerbotAI* ai)
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// {
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// return new ActionNode ("seal of wisdom",
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// /*P*/ NULL,
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// /*A*/ NextAction::array(0, new NextAction("seal of justice"), NULL),
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// /*C*/ NULL);
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// }
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static ActionNode* seal_of_justice(PlayerbotAI* ai)
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{
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return new ActionNode ("seal of justice",
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