Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

View File

@@ -0,0 +1,57 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_STANCES_H
#define _PLAYERBOT_STANCES_H
#include "Formations.h"
#include "Action.h"
class PlayerbotAI;
class Unit;
class Stance : public Formation
{
public:
Stance(PlayerbotAI* botAI, std::string const name) : Formation(botAI, name) { }
WorldLocation GetLocation() override;
std::string const GetTargetName() override;
float GetMaxDistance() override;
protected:
virtual Unit* GetTarget();
virtual WorldLocation GetLocationInternal() = 0;
virtual WorldLocation GetNearLocation(float angle, float distance);
};
class MoveStance : public Stance
{
public:
MoveStance(PlayerbotAI* botAI, std::string const name) : Stance(botAI, name) { }
protected:
WorldLocation GetLocationInternal();
virtual float GetAngle() = 0;
};
class StanceValue : public ManualSetValue<Stance*>
{
public:
StanceValue(PlayerbotAI* botAI);
~StanceValue();
std::string const Save() override;
bool Load(std::string const value) override;
};
class SetStanceAction : public Action
{
public:
SetStanceAction(PlayerbotAI* botAI) : Action(botAI, "set Stance") { }
bool Execute(Event event) override;
};
#endif