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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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94
src/strategy/values/PartyMemberWithoutItemValue.cpp
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94
src/strategy/values/PartyMemberWithoutItemValue.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "PartyMemberWithoutItemValue.h"
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#include "Playerbots.h"
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class PlayerWithoutItemPredicate : public FindPlayerPredicate, public PlayerbotAIAware
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{
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public:
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PlayerWithoutItemPredicate(PlayerbotAI* botAI, std::string const item) : PlayerbotAIAware(botAI), FindPlayerPredicate(), item(item) { }
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bool Check(Unit* unit) override
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{
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if (!unit->IsAlive())
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return false;
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Player* member = unit->ToPlayer();
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if (!member)
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return false;
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if (!(member->IsInSameGroupWith(botAI->GetBot()) || member->IsInSameRaidWith(botAI->GetBot())))
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return false;
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PlayerbotAI* memberbotAI = GET_PLAYERBOT_AI(member);
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if (!memberbotAI)
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return false;
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return !memberbotAI->GetAiObjectContext()->GetValue<uint32>("item count", item)->Get();
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}
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private:
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std::string const item;
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};
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Unit* PartyMemberWithoutItemValue::Calculate()
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{
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FindPlayerPredicate* predicate = CreatePredicate();
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Unit* unit = FindPartyMember(*predicate);
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delete predicate;
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return unit;
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}
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FindPlayerPredicate* PartyMemberWithoutItemValue::CreatePredicate()
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{
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return new PlayerWithoutItemPredicate(botAI, qualifier);
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}
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class PlayerWithoutFoodPredicate : public PlayerWithoutItemPredicate
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{
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public:
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PlayerWithoutFoodPredicate(PlayerbotAI* botAI) : PlayerWithoutItemPredicate(botAI, "conjured food") { }
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bool Check(Unit* unit) override
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{
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if (!PlayerWithoutItemPredicate::Check(unit))
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return false;
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Player* member = unit->ToPlayer();
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if (!member)
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return false;
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return member->getClass() != CLASS_MAGE;
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}
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};
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class PlayerWithoutWaterPredicate : public PlayerWithoutItemPredicate
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{
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public:
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PlayerWithoutWaterPredicate(PlayerbotAI* botAI) : PlayerWithoutItemPredicate(botAI, "conjured water") { }
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bool Check(Unit* unit) override
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{
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if (!PlayerWithoutItemPredicate::Check(unit))
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return false;
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Player* member = dynamic_cast<Player*>(unit);
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if (!member)
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return false;
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uint8 cls = member->getClass();
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return cls == CLASS_DRUID || cls == CLASS_HUNTER || cls == CLASS_PALADIN ||cls == CLASS_PRIEST || cls == CLASS_SHAMAN || cls == CLASS_WARLOCK;
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}
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};
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FindPlayerPredicate* PartyMemberWithoutFoodValue::CreatePredicate()
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{
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return new PlayerWithoutFoodPredicate(botAI);
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}
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FindPlayerPredicate* PartyMemberWithoutWaterValue::CreatePredicate()
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{
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return new PlayerWithoutWaterPredicate(botAI);
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}
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