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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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44
src/strategy/values/PartyMemberToResurrect.cpp
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44
src/strategy/values/PartyMemberToResurrect.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "PartyMemberToResurrect.h"
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#include "Playerbots.h"
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class IsTargetOfResurrectSpell : public SpellEntryPredicate
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{
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public:
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bool Check(SpellInfo const* spellInfo) override
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{
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for (uint8 i = 0; i < 3; ++i)
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{
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if (spellInfo->Effects[i].Effect == SPELL_EFFECT_RESURRECT || spellInfo->Effects[i].Effect == SPELL_EFFECT_RESURRECT_NEW ||
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spellInfo->Effects[i].Effect == SPELL_EFFECT_SELF_RESURRECT)
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return true;
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}
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return false;
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}
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};
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class FindDeadPlayer : public FindPlayerPredicate
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{
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public:
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FindDeadPlayer(PartyMemberValue* value) : value(value) { }
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bool Check(Unit* unit) override
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{
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Player* player = unit->ToPlayer();
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return player && !player->isResurrectRequested() && player->getDeathState() == CORPSE && !value->IsTargetOfSpellCast(player, predicate);
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}
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private:
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PartyMemberValue* value;
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IsTargetOfResurrectSpell predicate;
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};
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Unit* PartyMemberToResurrect::Calculate()
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{
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FindDeadPlayer finder(this);
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return FindPartyMember(finder);
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}
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