Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

View File

@@ -0,0 +1,147 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PartyMemberToHeal.h"
#include "Playerbots.h"
#include "ServerFacade.h"
class IsTargetOfHealingSpell : public SpellEntryPredicate
{
public:
bool Check(SpellInfo const* spellInfo) override
{
for (uint8 i = 0; i < 3; ++i)
{
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL || spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL_MAX_HEALTH ||
spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL_MECHANICAL)
return true;
}
return false;
}
};
inline bool compareByHealth(Unit const* u1, Unit const* u2)
{
return u1->GetHealthPct() < u2->GetHealthPct();
}
Unit* PartyMemberToHeal::Calculate()
{
IsTargetOfHealingSpell predicate;
std::vector<Unit*> needHeals;
std::vector<Unit*> tankTargets;
if (bot->GetTarget())
{
Unit* target = botAI->GetUnit(bot->GetTarget());
if (target && target->IsFriendlyTo(bot) && target->HealthBelowPct(100))
needHeals.push_back(target);
}
Group* group = bot->GetGroup();
if (!group && needHeals.empty())
return nullptr;
if (group)
{
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* player = gref->GetSource();
if (!Check(player) || !player->IsAlive())
continue;
// do not heal dueling members
if (player->duel && player->duel->Opponent)
continue;
uint8 health = player->GetHealthPct();
if (health < sPlayerbotAIConfig->almostFullHealth || !IsTargetOfSpellCast(player, predicate))
needHeals.push_back(player);
if (botAI->IsTank(player) && bot->IsInSameRaidWith(player))
tankTargets.push_back(player);
}
}
if (needHeals.empty() && tankTargets.empty())
return nullptr;
if (needHeals.empty() && !tankTargets.empty())
needHeals = tankTargets;
std::sort(needHeals.begin(), needHeals.end(), compareByHealth);
uint32 healerIndex = 0;
if (group)
{
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* player = gref->GetSource();
if (!player) continue;
if (player == bot) break;
if (botAI->IsHeal(player))
{
float percent = (float)player->GetPower(POWER_MANA) / (float)player->GetMaxPower(POWER_MANA) * 100.0;
if (percent > sPlayerbotAIConfig->lowMana)
healerIndex++;
}
}
}
else
healerIndex = 1;
healerIndex = healerIndex % needHeals.size();
return needHeals[healerIndex];
}
bool PartyMemberToHeal::Check(Unit* player)
{
return player && player != bot && player->GetMapId() == bot->GetMapId() &&
sServerFacade->GetDistance2d(bot, player) < (player->IsPlayer() && botAI->IsTank((Player*)player) ? 50.0f : 40.0f);
}
Unit* PartyMemberToProtect::Calculate()
{
Group* group = bot->GetGroup();
if (!group)
return nullptr;
std::vector<Unit*> needProtect;
GuidVector attackers = botAI->GetAiObjectContext()->GetValue<GuidVector>("attackers")->Get();
for (GuidVector::iterator i = attackers.begin(); i != attackers.end(); ++i)
{
Unit* unit = botAI->GetUnit(*i);
if (!unit)
continue;
Unit* pVictim = unit->GetVictim();
if (!pVictim || !pVictim->IsPlayer())
continue;
if (pVictim == bot)
continue;
float attackDistance = 30.0f;
if (sServerFacade->GetDistance2d(pVictim, unit) > attackDistance)
continue;
if (botAI->IsTank((Player*)pVictim) && pVictim->GetHealthPct() > 10)
continue;
else if (pVictim->GetHealthPct() > 30)
continue;
if (find(needProtect.begin(), needProtect.end(), pVictim) == needProtect.end())
needProtect.push_back(pVictim);
}
if (needProtect.empty())
return nullptr;
sort(needProtect.begin(), needProtect.end(), compareByHealth);
return needProtect[0];
}