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Big update.
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21
src/strategy/values/NearestUnitsValue.cpp
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21
src/strategy/values/NearestUnitsValue.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "NearestUnitsValue.h"
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#include "Playerbots.h"
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GuidVector NearestUnitsValue::Calculate()
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{
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std::list<Unit*> targets;
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FindUnits(targets);
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GuidVector results;
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for (Unit* unit : targets)
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{
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if ((ignoreLos || bot->IsWithinLOSInMap(unit)) && AcceptUnit(unit))
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results.push_back(unit->GetGUID());
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}
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return results;
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}
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