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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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41
src/strategy/values/NearestNpcsValue.cpp
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41
src/strategy/values/NearestNpcsValue.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "NearestNpcsValue.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Playerbots.h"
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#include "Vehicle.h"
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void NearestNpcsValue::FindUnits(std::list<Unit*>& targets)
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{
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Acore::AnyUnitInObjectRangeCheck u_check(bot, range);
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Acore::UnitListSearcher<Acore::AnyUnitInObjectRangeCheck> searcher(bot, targets, u_check);
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Cell::VisitAllObjects(bot, searcher, range);
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}
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bool NearestNpcsValue::AcceptUnit(Unit* unit)
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{
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return !unit->IsHostileTo(bot) && !unit->IsPlayer();
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}
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void NearestVehiclesValue::FindUnits(std::list<Unit*>& targets)
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{
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Acore::AnyUnitInObjectRangeCheck u_check(bot, range);
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Acore::UnitListSearcher<Acore::AnyUnitInObjectRangeCheck> searcher(bot, targets, u_check);
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Cell::VisitAllObjects(bot, searcher, range);
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}
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bool NearestVehiclesValue::AcceptUnit(Unit* unit)
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{
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if (!unit || !unit->IsVehicle() || !unit->IsAlive())
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return false;
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Vehicle* veh = unit->GetVehicle();
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if (!veh || !veh->GetAvailableSeatCount())
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return false;
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return true;
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}
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