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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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23
src/strategy/values/NearestNonBotPlayersValue.h
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23
src/strategy/values/NearestNonBotPlayersValue.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_NEARESTNONBOTPLAYERSVALUE_H
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#define _PLAYERBOT_NEARESTNONBOTPLAYERSVALUE_H
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#include "NearestUnitsValue.h"
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#include "PlayerbotAIConfig.h"
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class PlayerbotAI;
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class NearestNonBotPlayersValue : public NearestUnitsValue
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{
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public:
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NearestNonBotPlayersValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->grindDistance) : NearestUnitsValue(botAI, "nearest non bot players", range, true) { }
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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};
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#endif
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