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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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23
src/strategy/values/NearestNonBotPlayersValue.cpp
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23
src/strategy/values/NearestNonBotPlayersValue.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "NearestNonBotPlayersValue.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Playerbots.h"
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void NearestNonBotPlayersValue::FindUnits(std::list<Unit*>& targets)
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{
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Acore::AnyUnitInObjectRangeCheck u_check(bot, range);
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Acore::UnitListSearcher<Acore::AnyUnitInObjectRangeCheck> searcher(bot, targets, u_check);
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Cell::VisitAllObjects(bot, searcher, range);
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}
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bool NearestNonBotPlayersValue::AcceptUnit(Unit* unit)
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{
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ObjectGuid guid = unit->GetGUID();
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return guid.IsPlayer() && !GET_PLAYERBOT_AI(((Player*)unit)) && (!((Player*)unit)->IsGameMaster() || ((Player*)unit)->isGMVisible());
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}
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