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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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36
src/strategy/values/NearestCorpsesValue.cpp
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36
src/strategy/values/NearestCorpsesValue.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "NearestCorpsesValue.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Playerbots.h"
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class AnyDeadUnitInObjectRangeCheck
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{
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public:
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AnyDeadUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) { }
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WorldObject const& GetFocusObject() const { return *i_obj; }
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bool operator()(Unit* u)
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{
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return !u->IsAlive() && i_obj->IsWithinDistInMap(u, i_range);
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}
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private:
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WorldObject const* i_obj;
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float i_range;
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};
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void NearestCorpsesValue::FindUnits(std::list<Unit*>& targets)
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{
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AnyDeadUnitInObjectRangeCheck u_check(bot, range);
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Acore::UnitListSearcher<AnyDeadUnitInObjectRangeCheck> searcher(bot, targets, u_check);
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Cell::VisitAllObjects(bot, searcher, range);
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}
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bool NearestCorpsesValue::AcceptUnit(Unit* unit)
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{
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return true;
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}
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