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Big update.
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15
src/strategy/values/IsFacingValue.cpp
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15
src/strategy/values/IsFacingValue.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "IsFacingValue.h"
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#include "Playerbots.h"
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bool IsFacingValue::Calculate()
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{
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Unit* target = AI_VALUE(Unit*, qualifier);
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if (!target)
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return false;
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return bot->HasInArc(CAST_ANGLE_IN_FRONT, target, sPlayerbotAIConfig->sightDistance);
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}
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