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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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74
src/strategy/values/Formations.h
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74
src/strategy/values/Formations.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_FORMATIONS_H
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#define _PLAYERBOT_FORMATIONS_H
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#include "Action.h"
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#include "NamedObjectContext.h"
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#include "PlayerbotAIConfig.h"
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#include "TravelMgr.h"
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class Player;
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class PlayerbotAI;
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class Formation : public AiNamedObject
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{
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public:
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Formation(PlayerbotAI* botAI, std::string const name) : AiNamedObject(botAI, name) { }
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virtual std::string const GetTargetName() { return ""; }
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virtual WorldLocation GetLocation() { return NullLocation; }
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virtual float GetMaxDistance() { return sPlayerbotAIConfig->followDistance; }
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static WorldLocation NullLocation;
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static bool IsNullLocation(WorldLocation const& loc);
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protected:
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float GetFollowAngle();
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};
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class FollowFormation : public Formation
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{
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public:
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FollowFormation(PlayerbotAI* botAI, std::string const name) : Formation(botAI, name) { }
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};
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class MoveFormation : public Formation
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{
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public:
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MoveFormation(PlayerbotAI* botAI, std::string const name) : Formation(botAI, name) { }
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protected:
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WorldLocation MoveLine(std::vector<Player*> line, float diff, float cx, float cy, float cz, float orientation, float range);
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WorldLocation MoveSingleLine(std::vector<Player*> line, float diff, float cx, float cy, float cz, float orientation, float range);
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};
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class MoveAheadFormation : public MoveFormation
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{
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public:
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MoveAheadFormation(PlayerbotAI* botAI, std::string const name) : MoveFormation(botAI, name) { }
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WorldLocation GetLocation() override;
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virtual WorldLocation GetLocationInternal() { return NullLocation; }
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};
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class FormationValue : public ManualSetValue<Formation*>
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{
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public:
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FormationValue(PlayerbotAI* botAI);
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~FormationValue();
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std::string const Save() override;
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bool Load(std::string const value) override;
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};
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class SetFormationAction : public Action
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{
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public:
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SetFormationAction(PlayerbotAI* botAI) : Action(botAI, "set formation") { }
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bool Execute(Event event) override;
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};
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#endif
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