Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

View File

@@ -0,0 +1,96 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "DistanceValue.h"
#include "Formations.h"
#include "PositionValue.h"
#include "Stances.h"
#include "LootObjectStack.h"
#include "Playerbots.h"
#include "ServerFacade.h"
float DistanceValue::Calculate()
{
if (qualifier == "loot target")
{
LootObject loot = AI_VALUE(LootObject, qualifier);
if (loot.IsEmpty())
return 0.0f;
WorldObject* obj = loot.GetWorldObject(bot);
if (!obj)
return 0.0f;
return sServerFacade->GetDistance2d(botAI->GetBot(), obj);
}
if (qualifier.find("position_") == 0)
{
std::string const position = qualifier.substr(9);
PositionInfo pos = context->GetValue<PositionMap&>("position")->Get()[position];
if (!pos.isSet())
return 0.0f;
if (botAI->GetBot()->GetMapId() != pos.mapId)
return 0.0f;
return sServerFacade->GetDistance2d(botAI->GetBot(), pos.x, pos.y);
}
Unit* target = nullptr;
if (qualifier == "rpg target")
{
GuidPosition rpgTarget = AI_VALUE(GuidPosition, qualifier);
return rpgTarget.distance(bot);
}
else if (qualifier == "travel target")
{
TravelTarget* travelTarget = AI_VALUE(TravelTarget*, qualifier);
return travelTarget->distance(botAI->GetBot());
}
else if (qualifier == "last long move")
{
WorldPosition target = AI_VALUE(WorldPosition, qualifier);
return target.distance(botAI->GetBot());
}
else if (qualifier == "home bind")
{
WorldPosition target = AI_VALUE(WorldPosition, qualifier);
return target.distance(botAI->GetBot());
}
else if (qualifier == "current target")
{
Stance* stance = AI_VALUE(Stance*, "stance");
WorldLocation loc = stance->GetLocation();
return sServerFacade->GetDistance2d(botAI->GetBot(), loc.GetPositionX(), loc.GetPositionY());
}
else
{
target = AI_VALUE(Unit*, qualifier);
if (target && target == GetMaster() && target != bot)
{
Formation* formation = AI_VALUE(Formation*, "formation");
WorldLocation loc = formation->GetLocation();
return sServerFacade->GetDistance2d(botAI->GetBot(), loc.GetPositionX(), loc.GetPositionY());
}
}
if (!target || !target->IsInWorld())
return 0.0f;
if (target == botAI->GetBot())
return 0.0f;
return sServerFacade->GetDistance2d(botAI->GetBot(), target);
}
bool InsideTargetValue::Calculate()
{
Unit* target = AI_VALUE(Unit*, qualifier);
if (!target || !target->IsInWorld() || target == botAI->GetBot())
return false;
float dist = sServerFacade->GetDistance2d(botAI->GetBot(), target->GetPositionX(), target->GetPositionY());
return sServerFacade->IsDistanceLessThan(dist, target->GetCombatReach());
}