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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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87
src/strategy/values/CcTargetValue.cpp
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87
src/strategy/values/CcTargetValue.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "CcTargetValue.h"
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#include "Action.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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class FindTargetForCcStrategy : public FindTargetStrategy
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{
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public:
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FindTargetForCcStrategy(PlayerbotAI* botAI, std::string const spell) : FindTargetStrategy(botAI), spell(spell), maxDistance(0.f) { }
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public:
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void CheckAttacker(Unit* creature, ThreatMgr* threatMgr) override
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{
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Player* bot = botAI->GetBot();
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if (!botAI->CanCastSpell(spell, creature))
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return;
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if (*botAI->GetAiObjectContext()->GetValue<Unit*>("rti cc target") == creature)
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{
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result = creature;
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return;
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}
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if (*botAI->GetAiObjectContext()->GetValue<Unit*>("current target") == creature)
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return;
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uint8 health = static_cast<uint8>(creature->GetHealthPct());
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if (health < sPlayerbotAIConfig->mediumHealth)
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return;
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float minDistance = botAI->GetRange("spell");
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Group* group = bot->GetGroup();
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if (!group)
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return;
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if (*botAI->GetAiObjectContext()->GetValue<uint8>("aoe count") > 2)
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{
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WorldLocation aoe = *botAI->GetAiObjectContext()->GetValue<WorldLocation>("aoe position");
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if (sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(creature, aoe.GetPositionX(), aoe.GetPositionY()), sPlayerbotAIConfig->aoeRadius))
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return;
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}
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uint32 tankCount = 0;
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uint32 dpsCount = 0;
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GetPlayerCount(creature, &tankCount, &dpsCount);
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if (!tankCount || !dpsCount)
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{
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result = creature;
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return;
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}
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Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
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for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
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{
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Player *member = ObjectAccessor::FindPlayer(itr->guid);
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if (!member || !member->IsAlive() || member == bot)
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continue;
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if (!botAI->IsTank(member))
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continue;
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float distance = sServerFacade->GetDistance2d(member, creature);
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if (distance < minDistance)
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minDistance = distance;
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}
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if (!result || minDistance > maxDistance)
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{
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result = creature;
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maxDistance = minDistance;
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}
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}
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private:
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std::string const spell;
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float maxDistance;
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};
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Unit* CcTargetValue::Calculate()
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{
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FindTargetForCcStrategy strategy(botAI, qualifier);
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return FindTarget(&strategy);
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}
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