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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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34
src/strategy/values/AvailableLootValue.h
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34
src/strategy/values/AvailableLootValue.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_AVAILABLELOOTVALUE_H
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#define _PLAYERBOT_AVAILABLELOOTVALUE_H
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#include "LootObjectStack.h"
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#include "Value.h"
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class PlayerbotAI;
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class AvailableLootValue : public ManualSetValue<LootObjectStack*>
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{
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public:
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AvailableLootValue(PlayerbotAI* botAI, std::string const name = "available loot");
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virtual ~AvailableLootValue();
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};
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class LootTargetValue : public ManualSetValue<LootObject>
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{
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public:
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LootTargetValue(PlayerbotAI* botAI, std::string const name = "loot target");
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};
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class CanLootValue : public BoolCalculatedValue
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{
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public:
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CanLootValue(PlayerbotAI* botAI, std::string const name = "can loot") : BoolCalculatedValue(botAI, name) { }
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bool Calculate() override;
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};
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#endif
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