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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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50
src/strategy/values/AttackerCountValues.h
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50
src/strategy/values/AttackerCountValues.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_ATTACKERCOUNTVALUES_H
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#define _PLAYERBOT_ATTACKERCOUNTVALUES_H
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#include "NamedObjectContext.h"
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#include "Value.h"
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class PlayerbotAI;
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class Unit;
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class AttackerCountValue : public Uint8CalculatedValue, public Qualified
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{
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public:
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AttackerCountValue(PlayerbotAI* botAI, std::string const name = "attackers count") : Uint8CalculatedValue(botAI, name) { }
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Unit* GetTarget();
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uint8 Calculate() override;
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};
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class MyAttackerCountValue : public Uint8CalculatedValue, public Qualified
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{
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public:
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MyAttackerCountValue(PlayerbotAI* botAI, std::string const name = "my attackers count") : Uint8CalculatedValue(botAI, name) { }
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Unit* GetTarget();
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uint8 Calculate() override;
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};
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class HasAggroValue : public BoolCalculatedValue, public Qualified
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{
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public:
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HasAggroValue(PlayerbotAI* botAI, std::string const name = "has agro") : BoolCalculatedValue(botAI, name) { }
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Unit* GetTarget();
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bool Calculate() override;
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};
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class BalancePercentValue : public Uint8CalculatedValue, public Qualified
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{
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public:
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BalancePercentValue(PlayerbotAI* botAI, std::string const name = "balance percentage") : Uint8CalculatedValue(botAI, name) { }
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Unit* GetTarget();
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uint8 Calculate() override;
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};
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#endif
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