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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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16
src/strategy/triggers/LfgTriggers.cpp
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16
src/strategy/triggers/LfgTriggers.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "LfgTriggers.h"
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#include "Playerbots.h"
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bool LfgProposalActiveTrigger::IsActive()
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{
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return AI_VALUE(uint32, "lfg proposal");
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}
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bool UnknownDungeonTrigger::IsActive()
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{
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return botAI->HasActivePlayerMaster() && botAI->GetMaster() && botAI->GetMaster()->IsInWorld() && botAI->GetMaster()->GetMap()->IsDungeon() && bot->GetMapId() == botAI->GetMaster()->GetMapId();
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}
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