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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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30
src/strategy/shaman/ShamanNonCombatStrategy.cpp
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30
src/strategy/shaman/ShamanNonCombatStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "ShamanNonCombatStrategy.h"
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#include "Playerbots.h"
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void ShamanNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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NonCombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("ancestral spirit", 33.0f), nullptr)));
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triggers.push_back(new TriggerNode("water breathing", NextAction::array(0, new NextAction("water breathing", 12.0f), nullptr)));
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triggers.push_back(new TriggerNode("water walking", NextAction::array(0, new NextAction("water walking", 12.0f), nullptr)));
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triggers.push_back(new TriggerNode("water breathing on party", NextAction::array(0, new NextAction("water breathing on party", 11.0f), nullptr)));
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triggers.push_back(new TriggerNode("water walking on party", NextAction::array(0, new NextAction("water walking on party", 11.0f), nullptr)));
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triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("healing wave", 70.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0, new NextAction("healing wave on party", 60.0f), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("chain heal", 27.0f), nullptr)));
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triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("cure poison", 21.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member cure poison", NextAction::array(0, new NextAction("cure poison on party", 21.0f), nullptr)));
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triggers.push_back(new TriggerNode("cure disease", NextAction::array(0, new NextAction("cure disease", 31.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member cure disease", NextAction::array(0, new NextAction("cure disease on party", 30.0f), nullptr)));
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}
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void ShamanNonCombatStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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NonCombatStrategy::InitMultipliers(multipliers);
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}
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