Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

View File

@@ -0,0 +1,94 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "RogueTriggers.h"
#include "Playerbots.h"
#include "ServerFacade.h"
bool AdrenalineRushTrigger::isPossible()
{
return !botAI->HasAura("stealth", bot);
}
bool UnstealthTrigger::IsActive()
{
if (!botAI->HasAura("stealth", bot))
return false;
return botAI->HasAura("stealth", bot) && !AI_VALUE(uint8, "attacker count") && (AI_VALUE2(bool, "moving", "self target") && ((botAI->GetMaster() &&
sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "master target"), 10.0f) && AI_VALUE2(bool, "moving", "master target")) ||
!AI_VALUE(uint8, "attacker count")));
}
bool StealthTrigger::IsActive()
{
if (botAI->HasAura("stealth", bot) || bot->IsInCombat() || bot->HasSpellCooldown(1784))
return false;
float distance = 30.f;
Unit* target = AI_VALUE(Unit*, "enemy player target");
if (!target)
target = AI_VALUE(Unit*, "grind target");
if (!target)
target = AI_VALUE(Unit*, "dps target");
if (!target)
return false;
if (target && target->GetVictim())
distance -= 10;
if (target->isMoving() && target->GetVictim())
distance -= 10;
if (bot->InBattleground())
distance += 15;
if (bot->InArena())
distance += 15;
return target && sServerFacade->GetDistance2d(bot, target) < distance;
}
bool SapTrigger::IsPossible()
{
return bot->getLevel() > 10 && bot->HasSpell(6770) && !bot->IsInCombat();
}
bool SprintTrigger::IsPossible()
{
return bot->HasSpell(2983);
}
bool SprintTrigger::IsActive()
{
if (bot->HasSpellCooldown(2983))
return false;
float distance = botAI->GetMaster() ? 45.0f : 35.0f;
if (botAI->HasAura("stealth", bot))
distance -= 10;
bool targeted = false;
Unit* dps = AI_VALUE(Unit*, "dps target");
Unit* enemyPlayer = AI_VALUE(Unit*, "enemy player target");
if (dps)
targeted = (dps == AI_VALUE(Unit*, "current target"));
if (enemyPlayer && !targeted)
targeted = (enemyPlayer == AI_VALUE(Unit*, "current target"));
if (!targeted)
return false;
if ((dps && dps->IsInCombat()) || enemyPlayer)
distance -= 10;
return AI_VALUE2(bool, "moving", "self target") && (AI_VALUE2(bool, "moving", "dps target") || AI_VALUE2(bool, "moving", "enemy player target")) &&
targeted && (sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "dps target"), distance) ||
sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "enemy player target"), distance));
}